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Ceegyresaurus Public
CG resource
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vksssss Public
A screen space sub-surface scattering demo implemented with vulkan api
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A dx12 river renderer using wave particles with interactive vortices.
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VLD3D11 Public
d3d11 volumetric light
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PVTUT Public
Procedural Virtual Texture with Unity Terrain
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Project6-Vulkan-Grass-Rendering Public
Forked from CIS565-Fall-2018/Project6-Vulkan-Grass-RenderingC++ UpdatedNov 9, 2018 -
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Project5-WebGL-Clustered-Deferred-Forward-Plus Public
Forked from CIS565-Fall-2018/Project5-WebGL-Clustered-Deferred-Forward-PlusJavaScript UpdatedOct 28, 2018 -
Project4-CUDA-Rasterizer Public
Forked from CIS565-Fall-2018/Project4-CUDA-RasterizerC UpdatedOct 19, 2018 -
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Project3-CUDA-Path-Tracer Public
Forked from CIS565-Fall-2018/Project3-CUDA-Path-TracerCMake UpdatedOct 3, 2018 -
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Project2-Stream-Compaction Public
Forked from CIS565-Fall-2018/Project2-Stream-CompactionCMake UpdatedSep 20, 2018 -
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No lock, no stock but three smoke simulations
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Project1-CUDA-Flocking Public
Forked from CIS565-Fall-2018/Project1-CUDA-FlockingCMake UpdatedSep 8, 2018 -
Project0-CUDA-Getting-Started Public
Forked from CIS565-Fall-2018/Project0-Getting-StartedCMake UpdatedSep 1, 2018 -
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LuaBridge Public
Forked from vinniefalco/LuaBridgeA lightweight, dependency-free library for binding Lua to C++
C++ UpdatedApr 1, 2017 -
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