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Console commands and variables
List of console commands and variables for PreyRun version 1.0.5.
- pr_autopause
-
If set to 1 it will set
pr_freeeze
to 1 after changing the map. This is useful for segmented speedruns. - pr_autojump
-
If set to 1 you automatically jump when holding down your jump key (_moveup).
- pr_disablejukeboxes
-
If set to 1 all jukeboxes will be muted. Helps with copyright issues.
- pr_reload
-
Will load the most recent made save game during this session.
- pr_freeze
-
If set to 1 the game will be completely frozen until set back to 0.
- pr_timer_autostart
-
If set to 1 the in-game timer will automatically start on run begin. (check
pr_timer_methode
for when this might be) - pr_timer_autostop
-
If set to 1 the in-game timer will automatically stop on run end. (check
pr_timer_methode
for when this might be) - pr_timer_methode
-
Select type of run your planning to do. 0 - RTA - Real Time Attack, the whole game from start (the first frame you can control Tommy) to finish (when the sphere boss is killed) with game time (default) 1 - Individual Level, Starts when a map or save game, is loaded and stops when the map has been completed.
- pr_timer_backup
-
If set to 1 will backup the in-game timer every
pr_timer_backup_interval
milliseconds. Timer will automatically be recovered after the game crashes and you load the map you were on.
The following settings universally accept either 0 or 1 to control if the associated HUD element should be drawn. Most of them have *_x, *_y variables to control their location on the screen and *_r, *_g, *_b variables to change the color.
- pr_hud
-
Controls whether the custom PreyRun HUD elements should be drawn.
- pr_hud_ammo
-
Displays your ammo in numbers (White = loaded magazine, Yellow = empty magazine, Red = No ammo left)
- pr_hud_custom
-
Displays what ever is set in
pr_hud_custom_text
. - pr_hud_damage
-
Displays the damage you received.
- pr_hud_damage_style
-
Controls if only the last damage you received (0) should be displayed or from the last couple of seconds (1).
- pr_hud_distance
-
Displays the distance from your viewpoint to what ever your aiming at.
- pr_hud_entityinfo
-
Displays information (health, maximum health, name) of the entity aimed at.
- pr_hud_health
-
Displays your current health and maximum health. (White above 25 HP, Yellow = below 25 HP, Red = dead, Grey = god mode)
- pr_hud_jumpspeed
-
Displays the speed recorded immediately after the previous jump.
- pr_hud_jumpspeed_style
-
0 - Always display your jumpspeed. 1 - Display will fade out while on the ground. 2 - Only display while in the air.
- pr_hud_keys
-
Displays the the currently pressed movement keys. The style can be changed with
pr_hud_keys_style
. - pr_hud_keys_style
-
Select the style in which the pressed movement keys are displayed. 0 - Under the crosshair, only pressed keys are shown 1 - Under the crosshair, pressed keys are white and not pressed keys are grey 2 - Around the crosshair, only pressed keys are shown 3 - Around the crosshair, pressed keys are white and not pressed keys are grey 4 - At the right side of the screen, only pressed keys are displayed 5 - At the right side of the screen, pressed keys are white and not not pressed keys are grey
- pr_hud_location
-
Displays your current position in the level.
- pr_hud_location_methode
-
Select which position should be displayed in 'pr_hud_location'. 0 - Display eye (viewpoint) position (default) 1 - Display feet position
- pr_hud_speedometer
-
Displays your current velocity.
- pr_hud_spiritpower
-
Displays your current and maximum spirit power. Will be greyed out when not having the ability to spirit walk.
- pr_hud_timer
-
Displays a timer which can be controlled with
pr_timer_*
commands. - pr_hud_rtatimer
-
Same as 'pr_hud_timer' except it will display RTA instead of game time.
- pr_hud_velocity
-
Displays detailed information about your velocity.
- pr_hud_viewangles
-
Displays your yaw, pitch and roll angles in degrees relative to the global axes
LiveSplit / PreySplit
- pr_preysplit
-
If set to 1 will enable support for interaction with PreySplit.
- pr_preysplit_update
-
The time in milliseconds PreyRun should wait before updating the game timer of LiveSplit again, note that this is only for displaying the current game time the splits will always be accurate.
- pr_preysplit_split
-
Tells PreySplit to do a custom split.
- pr_autocmd_add <StartX> <StartY> <StartZ> <EndX> <EndY> <EndZ> <Commands to execute>
-
Creates a new autocommandzone with the specified start and end point. When the player enters this zone
<Commands to exeute>
will be executed. Multiple commands must be separated a;
. - pr_autocmd_clear
-
This command will remove all autocommandzones. (Will be automatically executed on map change)
- pr_autocmd_edit <Index> <StartX> <StartY> <StartZ> <EndX> <EndY> <EndZ> <Commands to execute>
-
Allows you edit a autocommandzone. Index can be retrieved by
pr_autocmd_list
. - pr_autocmd_list
-
Lists all autocommandzones with index, start point, end point and commands to execute.
- pr_autocmd_remove
-
Removes an autocommandzone by index. The index can be retrieved from
pr_autocmd_list
- pr_autocmd_show
-
If set to 1 displays all autocommandzones in game. (Note that
developer
must be set to 1)
- pr_ch_sethealth <health>
-
Sets your health to the specified value.
- pr_ch_setpos <x> <y> <z>
-
Sets your position to the specified coordinates.
- pr_ch_setpos_offset <dx> <dy> <dz>
-
Offsets your position by the specified amount. This is equivalent to adding
dx
,dy
, anddz
to the current position. - pr_ch_setspiritpower <power>
-
Sets your current spirit power to the specified value.