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You're already aware of this; I'm adding it for your convenience.
Ores are rendering with their "small ore" variant textures.
The text was updated successfully, but these errors were encountered:
Also just fixed.
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Merge pull request #2 from perkinslr/experimental
1eae45c
Fix processing array inputs
Merge pull request #2 from OneEyeMaker/WiresRedefinition
1b9536c
Redefined some wires.
Unexpected disconnection Blood-Asp#2
2b8cca2
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You're already aware of this; I'm adding it for your convenience.
Ores are rendering with their "small ore" variant textures.
The text was updated successfully, but these errors were encountered: