js-sandbox
is a Rust library for executing JavaScript code from Rust in a secure sandbox. It is based on the Deno project and uses serde_json
for serialization.
This library's primary focus is embedding JS as a scripting language into Rust. It does not provide all possible integrations between the two languages, and is not tailored to JS's biggest domain as a client/server side language of the web.
Instead, js-sandbox
focuses on calling standalone JS code from Rust, and tries to remain as simple as possible in doing so.
The typical use case is a core Rust application that integrates with scripts from external users, for example a plugin system or a game that runs
external mods.
Tip
If you are looking for a more feature-rich integration, check out rustyscript!
The Hello World example -- print something using JavaScript -- is one line, as it should be:
fn main() {
js_sandbox::eval_json("console.log('Hello Rust from JS')").expect("JS runs");
}
A very basic application calls a JavaScript function sub()
from Rust. It passes an argument and accepts a return value, both serialized via JSON:
use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> {
let js_code = "function sub(a, b) { return a - b; }";
let mut script = Script::from_string(js_code)?;
let result: i32 = script.call("sub", (7, 5))?;
assert_eq!(result, 2);
Ok(())
}
An example that serializes a JSON object (Rust -> JS) and formats a string (JS -> Rust):
use js_sandbox::{Script, AnyError};
use serde::Serialize;
#[derive(Serialize)]
struct Person {
name: String,
age: u8,
}
fn main() -> Result<(), AnyError> {
let src = r#"
function toString(person) {
return "A person named " + person.name + " of age " + person.age;
}"#;
let mut script = Script::from_string(src)?;
let person = Person { name: "Roger".to_string(), age: 42 };
let result: String = script.call("toString", (person,))?;
assert_eq!(result, "A person named Roger of age 42");
Ok(())
}
JavaScript files can be loaded from any Path
at runtime (e.g. 3rd party mods).
If you want to statically embed UTF-8 encoded files in the Rust binary, you can alternatively use the
std::include_str
macro.
use js_sandbox::Script;
fn main() {
// (1) at runtime:
let mut script = Script::from_file("script.js").expect("load + init succeeds");
// (2) at compile time:
let code: &'static str = include_str!("script.js");
let mut script = Script::from_string(code).expect("init succeeds");
// use script as usual
}
It is possible to initialize a stateful JS script, and then use functions to modify that state over time. This example appends a string in two calls, and then gets the result in a third call:
use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> {
let src = r#"
var total = '';
function append(str) { total += str; }
function get() { return total; }"#;
let mut script = Script::from_string(src)?;
let _: () = script.call("append", ("hello",))?;
let _: () = script.call("append", (" world",))?;
let result: String = script.call("get", ())?;
assert_eq!(result, "hello world");
Ok(())
}
The JS code may contain long- or forever-running loops that block Rust code. It is possible to set a timeout, after which JavaScript execution is aborted.
use js_sandbox::{Script, JsError};
fn main() -> Result<(), JsError> {
use std::time::Duration;
let js_code = "function run_forever() { for(;;) {} }";
let mut script = Script::from_string(js_code)?
.with_timeout(Duration::from_millis(1000));
let result: Result<String, JsError> = script.call("run_forever", ());
assert_eq!(
result.unwrap_err().to_string(),
"Uncaught Error: execution terminated".to_string()
);
Ok(())
}