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Rollup merge of rust-lang#58620 - ssomers:btreeset_intersection_bench…
…marks, r=KodrAus introduce benchmarks of BTreeSet.intersection 16 tests combining 4 kinds of contents with different sizes exposing edge cases. The ones with asymmetric sizes are addressed by rust-lang#58577. The pos_vs_neg cases seems (are were meant to be) the same as the neg_vs_pos case (same thing, reverse order) but reality shows a surprsing 25% difference.
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mod map; | ||
mod set; |
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use std::collections::BTreeSet; | ||
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use rand::{thread_rng, Rng}; | ||
use test::{black_box, Bencher}; | ||
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fn random(n1: u32, n2: u32) -> [BTreeSet<usize>; 2] { | ||
let mut rng = thread_rng(); | ||
let mut set1 = BTreeSet::new(); | ||
let mut set2 = BTreeSet::new(); | ||
for _ in 0..n1 { | ||
let i = rng.gen::<usize>(); | ||
set1.insert(i); | ||
} | ||
for _ in 0..n2 { | ||
let i = rng.gen::<usize>(); | ||
set2.insert(i); | ||
} | ||
[set1, set2] | ||
} | ||
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fn staggered(n1: u32, n2: u32) -> [BTreeSet<u32>; 2] { | ||
let mut even = BTreeSet::new(); | ||
let mut odd = BTreeSet::new(); | ||
for i in 0..n1 { | ||
even.insert(i * 2); | ||
} | ||
for i in 0..n2 { | ||
odd.insert(i * 2 + 1); | ||
} | ||
[even, odd] | ||
} | ||
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fn neg_vs_pos(n1: u32, n2: u32) -> [BTreeSet<i32>; 2] { | ||
let mut neg = BTreeSet::new(); | ||
let mut pos = BTreeSet::new(); | ||
for i in -(n1 as i32)..=-1 { | ||
neg.insert(i); | ||
} | ||
for i in 1..=(n2 as i32) { | ||
pos.insert(i); | ||
} | ||
[neg, pos] | ||
} | ||
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fn pos_vs_neg(n1: u32, n2: u32) -> [BTreeSet<i32>; 2] { | ||
let mut neg = BTreeSet::new(); | ||
let mut pos = BTreeSet::new(); | ||
for i in -(n1 as i32)..=-1 { | ||
neg.insert(i); | ||
} | ||
for i in 1..=(n2 as i32) { | ||
pos.insert(i); | ||
} | ||
[pos, neg] | ||
} | ||
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macro_rules! set_intersection_bench { | ||
($name: ident, $sets: expr) => { | ||
#[bench] | ||
pub fn $name(b: &mut Bencher) { | ||
// setup | ||
let sets = $sets; | ||
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// measure | ||
b.iter(|| { | ||
let x = sets[0].intersection(&sets[1]).count(); | ||
black_box(x); | ||
}) | ||
} | ||
}; | ||
} | ||
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set_intersection_bench! {intersect_random_100, random(100, 100)} | ||
set_intersection_bench! {intersect_random_10k, random(10_000, 10_000)} | ||
set_intersection_bench! {intersect_random_10_vs_10k, random(10, 10_000)} | ||
set_intersection_bench! {intersect_random_10k_vs_10, random(10_000, 10)} | ||
set_intersection_bench! {intersect_staggered_100, staggered(100, 100)} | ||
set_intersection_bench! {intersect_staggered_10k, staggered(10_000, 10_000)} | ||
set_intersection_bench! {intersect_staggered_10_vs_10k, staggered(10, 10_000)} | ||
set_intersection_bench! {intersect_staggered_10k_vs_10, staggered(10_000, 10)} | ||
set_intersection_bench! {intersect_neg_vs_pos_100, neg_vs_pos(100, 100)} | ||
set_intersection_bench! {intersect_neg_vs_pos_10k, neg_vs_pos(10_000, 10_000)} | ||
set_intersection_bench! {intersect_neg_vs_pos_10_vs_10k,neg_vs_pos(10, 10_000)} | ||
set_intersection_bench! {intersect_neg_vs_pos_10k_vs_10,neg_vs_pos(10_000, 10)} | ||
set_intersection_bench! {intersect_pos_vs_neg_100, pos_vs_neg(100, 100)} | ||
set_intersection_bench! {intersect_pos_vs_neg_10k, pos_vs_neg(10_000, 10_000)} | ||
set_intersection_bench! {intersect_pos_vs_neg_10_vs_10k,pos_vs_neg(10, 10_000)} | ||
set_intersection_bench! {intersect_pos_vs_neg_10k_vs_10,pos_vs_neg(10_000, 10)} |