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In the sandbox example, when I hold the left mouse button down and do not move the mouse, the globe slightly pans to the north west every second or so. This is a lot more noticeable on higher zoom levels because the map can jump very far. I believe this has something to do with the mouseConstrainedZAxis set to true because it does not happen on the other examples.
Also because of this, I was able to turn the globe completely upside down and it became stuck there.
On another machine the globe did not continuously pan north west on mouse down. It only does it once which is still undesirable and I was still able to get it stuck upside down.
The text was updated successfully, but these errors were encountered:
I wasn't able to reproduce this bug the way it was described. I was able to turn the globe over with the constrained z axis and fixed that issue, but I haven't seen any autopanning.
@jktaylor Could you see if this is still an issue? The fix is in the spindle branch. I requested it to pulled into master in #44.
In the sandbox example, when I hold the left mouse button down and do not move the mouse, the globe slightly pans to the north west every second or so. This is a lot more noticeable on higher zoom levels because the map can jump very far. I believe this has something to do with the mouseConstrainedZAxis set to true because it does not happen on the other examples.
scene.getCamera().getControllers().get(0).mouseConstrainedZAxis = true;
Also because of this, I was able to turn the globe completely upside down and it became stuck there.
On another machine the globe did not continuously pan north west on mouse down. It only does it once which is still undesirable and I was still able to get it stuck upside down.
The text was updated successfully, but these errors were encountered: