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Select Geocoder text on focus. Fixes #4268. #4464

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Oct 20, 2016
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12 changes: 12 additions & 0 deletions Source/Widgets/Geocoder/Geocoder.js
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,18 @@ value: searchText,\
valueUpdate: "afterkeydown",\
disable: isSearchInProgress,\
css: { "cesium-geocoder-input-wide" : keepExpanded || searchText.length > 0 }');

this._onTextBoxFocus = function() {
// as of 2016-10-19, setTimeout is required to ensure that the
// text is focused on Safari 10
setTimeout(function() {
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What's the purpose of the setTimeout?

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JavaScript cargo-culting :) This StackOverflow answer says "In Chrome the selection via .select() doesn't stick - adding a slight timeout resolves this issue.".

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I just tried the latest version of Chrome/Firefox/IE and everything worked fine without the timeout, so we can remove it to start and add it back if it's ever needed.

The general strategy for Cesium development is to target the latest version of the 5 major browsers (especially since 5 of them are evergreen) and only extra code for older browsers if its really needed and has wide enough use (and we can actually replicate the broken behavior we are fixing first).

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I just tried on the latest version of Safari (10.0 (12602.1.50.0.10)), and it seems that setTimeout is needed.

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Sounds good, thanks for checking. Can you add a comment to the code indicating the setTimeout is needed for Safari, this way someone doesn't accidentally remove it in the future. Thanks

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Done.

textBox.select();
}, 0);
};

textBox.addEventListener('focus', this._onTextBoxFocus, false);
form.appendChild(textBox);
this._textBox = textBox;

var searchButton = document.createElement('span');
searchButton.className = 'cesium-geocoder-searchButton';
Expand Down Expand Up @@ -164,6 +175,7 @@ cesiumSvgPath: { path: isSearchInProgress ? _stopSearchPath : _startSearchPath,

knockout.cleanNode(this._form);
this._container.removeChild(this._form);
this._textBox.removeEventListener('focus', this._onTextBoxFocus, false);

return destroyObject(this);
};
Expand Down