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Enable improved depth testing for all billboards #6802
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00d94d9
enable better depth testing for all billboards
54f6994
bump up range
b4baa2a
Merge branch 'master' into enable-billboard-depth
c2a35f4
wiggle room
b218f4a
fix context
912e14b
Merge branch 'master' into enable-billboard-depth
3293844
default disableDepthTestDistance to undefined
534c7b8
remove depth test distance ifdef
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Where did you come up with
10.0
? Have you tested other areas of terrain?Great variable name.
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Yeah, I tested on both flat areas and mountainy areas. 10 was the lowest value that mostly got rid of the flickering. Other values I tested like 5 and 7 still had a lot of flickering when the terrain had more drastic slopes