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Enable improved depth testing for all billboards #6802
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00d94d9
enable better depth testing for all billboards
54f6994
bump up range
b4baa2a
Merge branch 'master' into enable-billboard-depth
c2a35f4
wiggle room
b218f4a
fix context
912e14b
Merge branch 'master' into enable-billboard-depth
3293844
default disableDepthTestDistance to undefined
534c7b8
remove depth test distance ifdef
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Why do you have to explicitly set
disableDepthTestDistance
for this to pass?There was a problem hiding this comment.
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I wouldn't think we have to, but when they're both set to the default
5000
the wrong one renders in front. Should I open an issue? I'll see if I can reproduce it for a normal case. Would it be weird for this since there's no globe and it's at0,0,0
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@bagnell yeah it looks like it's a bug with
disableDepthTestDistance
. I can reproduce it pretty easily, I'll open a new issueThere was a problem hiding this comment.
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I think it's because the
disableDepthTestDistance
is greater than the distance from the camera to the billboard