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Cippman authored Mar 27, 2019
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OneShotCoroutine.cs

### Purpose:
Creates a self-detroyable gameObject with a monobehaviour on it that run a coroutine or a delayed action.
This is useful and helpful if you want to realize some transitions via scripting that may
include the self-deactivation of an object: unity doesn't allow to run coroutines on un-active
gameObjects so this is the "best" plug 'n' play solution I've found.
The main purpose of OneShotCoroutine is to present a plug 'n' play solution to run coroutines of inactive gameObjects.

### Description:
This repository comes with the main script OneShotCoroutine.cs two examples of in-code usage of this
### Contents:
This repository comes with the main script OneShotCoroutine.cs and few examples of in-code usage of this
class and a scene.
Full free and open source.

### How To Install:
1) Download this repository as .zip
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