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Citrinate committed Aug 16, 2024
2 parents 5e56996 + 930adcf commit 674ad68
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248 changes: 248 additions & 0 deletions FreePackages/Localization/Strings.ru-RU.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadgeDataFetchFailed" xml:space="preserve">
<value>Не удалось получить данные о значках для бесплатных пакетов</value>
<comment/>
</data>
<data name="BadgeDataParsingFailed" xml:space="preserve">
<value>Не удалось собрать данные о значках для бесплатных пакетов</value>
<comment/>
</data>
<data name="PlaytestConfigLimitTriggered" xml:space="preserve">
<value>Значение фильтра PlaytestMode изменено на 0 (нет), только 1 бот может использовать его</value>
<comment/>
</data>
<data name="QueueEmpty" xml:space="preserve">
<value>Очередь пуста</value>
<comment/>
</data>
<data name="PackagesRemoved" xml:space="preserve">
<value>Бесплатных пакетов удалено: {0}.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsRemoved" xml:space="preserve">
<value>Обнаруженных приложений удалено: {0}.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredPackagesRemoved" xml:space="preserve">
<value>Обнаруженных пакетов удалено: {0}.</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsAdded" xml:space="preserve">
<value>{0} добавлено в очередь обнаруженных приложений</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="DiscoveredPackagesAdded" xml:space="preserve">
<value>{0} добавлено в очередь обнаруженных пакетов</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="AppsQueued" xml:space="preserve">
<value>{0} добавлено в очередь бесплатных пакетов</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="PackagesQueued" xml:space="preserve">
<value>{0} добавлено в очередь бесплатных пакетов</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="ActivationPaused" xml:space="preserve">
<value>Активация бесплатных пакетов приостановлена до {0}</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="RateLimitExceeded" xml:space="preserve">
<value>Плагин "Free Package" превысил лимит активаций</value>
<comment/>
</data>
<data name="ReplacedWith" xml:space="preserve">
<value>Заменено на {0}</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="Unknown" xml:space="preserve">
<value>Неизвестно</value>
<comment/>
</data>
<data name="Invalid" xml:space="preserve">
<value>Некорректно</value>
<comment/>
</data>
<data name="Failed" xml:space="preserve">
<value>Не удалось</value>
<comment/>
</data>
<data name="Waitlisted" xml:space="preserve">
<value>В списке ожидания</value>
<comment/>
</data>
<data name="QueueStatus" xml:space="preserve">
<value>Бесплатных пакетов в очереди: {0}. Активаций использовано: {1}/{2}.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number, {2} will be replaced by a number</comment>
</data>
<data name="QueuePausedWhileIngame" xml:space="preserve">
<value>Активации приостановлены, поскольку аккаунт используется для игры.</value>
<comment/>
</data>
<data name="QueueLimitedUntil" xml:space="preserve">
<value>Активации продолжатся в {0}.</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="QueueDiscoveryStatus" xml:space="preserve">
<value>{0} приложений и {1} пакетов обнаружены, но ещё не обработаны.</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="PICSRestart" xml:space="preserve">
<value>PICS перезапущен, переход от изменения номера {0} на {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedApps" xml:space="preserve">
<value>Возможно, пропущены некоторые бесплатные приложения из-за перезагрузки PICS</value>
<comment/>
</data>
<data name="RecoveredApps" xml:space="preserve">
<value>Восстановлены изменения приложений в количестве: "{0}" под изменённым номером {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedPackages" xml:space="preserve">
<value>Возможно, пропущены некоторые бесплатные пакеты из-за перезагрузки PICS</value>
<comment/>
</data>
<data name="RecoveredPackages" xml:space="preserve">
<value>Восстановлены изменения пакетов в количестве: "{0}" под изменённым номером {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="NoPackagesFound" xml:space="preserve">
<value>Пакеты не обнаружены</value>
<comment/>
</data>
<data name="NoAppsFound" xml:space="preserve">
<value>Приложения не найдены</value>
<comment/>
</data>
<data name="AppListFetchFailed" xml:space="preserve">
<value>Не удалось получить список приложений</value>
<comment/>
</data>
<data name="PluginNotEnabled" xml:space="preserve">
<value>Плагин "Free Packages" не включён</value>
<comment/>
</data>
<data name="ASFInfoParseFailed" xml:space="preserve">
<value>Не удалось собрать данные из ASFInfo</value>
<comment/>
</data>
</root>

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