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New Crowdin updates #53

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248 changes: 248 additions & 0 deletions FreePackages/Localization/Strings.zh-Hans.resx
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BadgeDataFetchFailed" xml:space="preserve">
<value>获取免费包徽章数据失败</value>
<comment/>
</data>
<data name="BadgeDataParsingFailed" xml:space="preserve">
<value>解析免费包徽章数据失败</value>
<comment/>
</data>
<data name="PlaytestConfigLimitTriggered" xml:space="preserve">
<value>已将 PlaytestMode 更改为 0 (None),只有一个机器人可使用此过滤器</value>
<comment/>
</data>
<data name="QueueEmpty" xml:space="preserve">
<value>队列为空</value>
<comment/>
</data>
<data name="PackagesRemoved" xml:space="preserve">
<value>{0} 免费包已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsRemoved" xml:space="preserve">
<value>{0} 已发现应用已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredPackagesRemoved" xml:space="preserve">
<value>{0} 已发现包已移除。</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="DiscoveredAppsAdded" xml:space="preserve">
<value>添加 {0} 至已发现应用队列</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="DiscoveredPackagesAdded" xml:space="preserve">
<value>添加 {0} 至已发现包队列</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="AppsQueued" xml:space="preserve">
<value>添加 {0} 至免费包队列</value>
<comment>{0} will be replaced by an appID</comment>
</data>
<data name="PackagesQueued" xml:space="preserve">
<value>添加 {0} 至免费包队列</value>
<comment>{0} will be replaced by a subID</comment>
</data>
<data name="ActivationPaused" xml:space="preserve">
<value>暂停免费包激活任务直到 {0}</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="RateLimitExceeded" xml:space="preserve">
<value>超出免费包速率限制</value>
<comment/>
</data>
<data name="ReplacedWith" xml:space="preserve">
<value>替换为 {0}</value>
<comment>{0} will be replaced by a number</comment>
</data>
<data name="Unknown" xml:space="preserve">
<value>未知</value>
<comment/>
</data>
<data name="Invalid" xml:space="preserve">
<value>无效</value>
<comment/>
</data>
<data name="Failed" xml:space="preserve">
<value>失败</value>
<comment/>
</data>
<data name="Waitlisted" xml:space="preserve">
<value>等待列表</value>
<comment/>
</data>
<data name="QueueStatus" xml:space="preserve">
<value>{0} 个免费包已添加至队列,{1}/{2} 已激活。</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number, {2} will be replaced by a number</comment>
</data>
<data name="QueuePausedWhileIngame" xml:space="preserve">
<value>因为账户被游戏占用,激活任务已暂停。</value>
<comment/>
</data>
<data name="QueueLimitedUntil" xml:space="preserve">
<value>激活任务将在 {0} 恢复。</value>
<comment>{0} will be replaced by a time</comment>
</data>
<data name="QueueDiscoveryStatus" xml:space="preserve">
<value>{0} 应用和 {1} 包已发现但尚未处理。</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="PICSRestart" xml:space="preserve">
<value>PICS 已重启,跳过更改号 {0} 至 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedApps" xml:space="preserve">
<value>由于PICS重启,可能忽略了一些免费应用</value>
<comment/>
</data>
<data name="RecoveredApps" xml:space="preserve">
<value>已恢复 {0} 应用更改,更改编号 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="MissedPackages" xml:space="preserve">
<value>由于PICS重启,可能忽略了一些免费包</value>
<comment/>
</data>
<data name="RecoveredPackages" xml:space="preserve">
<value>已恢复 {0} 包更改,更改号 {1}</value>
<comment>{0} will be replaced by a number, {1} will be replaced by a number</comment>
</data>
<data name="NoPackagesFound" xml:space="preserve">
<value>未找到包</value>
<comment/>
</data>
<data name="NoAppsFound" xml:space="preserve">
<value>未找到应用</value>
<comment/>
</data>
<data name="AppListFetchFailed" xml:space="preserve">
<value>获取应用列表失败</value>
<comment/>
</data>
<data name="PluginNotEnabled" xml:space="preserve">
<value>Free Packages 插件未启用</value>
<comment/>
</data>
<data name="ASFInfoParseFailed" xml:space="preserve">
<value>解析来自 ASFInfo 的数据失败</value>
<comment/>
</data>
</root>