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Clockwork 0.9

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@kurozael kurozael released this 26 Sep 10:25
· 955 commits to master since this release

Changelog

  • Progress bars will now use ScissorRect for an improved graphical aesthetic.
    • Contributed by Spencer Sharkey.
  • A new config option (observer_reset) was added to prevent a player's position being reset when exiting observer mode.
    • Contributed by SomeSortOfDuck.
  • Added the Derma Request library which can be used to prompt a client.
    • Contributed by Spencer Sharkey.
  • Stamina will no longer deplete if you are not on the ground.
    • Contributed by Spencer Sharkey.
  • Optimized client-side vignette drawing. Only performing raycast once every second.
  • Added two functions to give and take a table of item instances from a
    player object.
    • Contributed by Spencer Sharkey.
  • Fixed a bug where hook errors would not be reported correctly.
    • Contributed by Alex Grist.
  • Fixed the PluginLoad/PluginUnload commands.
    • Contributed by Alex Grist.
  • Added sh_charsetdesc.lua for operators to set a character's physical description.
    • Contributed by RJ.
  • Change /Roll to allow the player to specify the range of values.
    • Contributed by Insomnia Array.
  • Added itemTable:EntityHandleMenuOption for cw_item entities (allows more code to be moved into item files).
    • Contributed by Insomnia Array.
  • Added a 'space' system similiar to the 'weight' system, miscellaneous fixes and changes.
    • Contributed by Insomnia Array.
  • Added a check to inventory:AddInstance to prevent erroring.
  • Loading and unloading of plugins is now fully functional.
  • A player's targetname is now set to their faction (for use with mapping.)
  • Added size multiplier options to the chatbox to allow different sized messages. Whispering and yelling uses this feature.
  • Added the Clockwork.fonts library for ease in creation and grabbing of different sized fonts that use the same settings.