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Feature scope refactor #1729

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Feature scope refactor #1729

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The scopes have been a thorn in the side of many DH players for some time, from the over darkened edges and the sight posts that were too thick. This PR serves to change this so that scopes are far easier to use

As well as this, it will hopefully solve the issue of people AVOIDING scoped weapons because of the previous problems

-Completely re-texured all sniper scopes
-Added ZF41 texture as the zf4/zf39 posts were too close together
-re-zeroed all scopes to the correct pitch value

What needs adressing?

some of these textures are off by one or half a pixel, OverlayCorrectionX does not appear to work on weapon classes. however as these deviations are so minimal and they wont show up generally ingame, this can be noted but ignored

if it is stated by users that they still feel off, i will adress this specifically in another PR

not much done
Figured out how to do the alpha on the scopes correctly, it should all fall in place now
This change is here to adress the certain "annoying" aspect of using scoped weapons, it is found that it is offputting to people if the FOV zooms in along with the weapon.

as well as this, keeping the FOV the same both incorporates a realistic aspect, as well as gives the user of the scoped weapon a greater perhipheral vison for any dangerous elements.

thank alti for this change frfr
… enfield

-Re-textured british and german scopes
-removed AddedYaw from the scoped enfield (was leftover from trying to fix it)
all scope textures complete
-re-zeroed all scoped weapons
-full implimentation of new scope textures
-removed herobrine
@github-actions github-actions bot added the edits textures Modifies texture packages (.utx) label Oct 1, 2024
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