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Releases: DarklightGames/DarkestHour

v10.2.670

03 Nov 08:32
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Bug fixes

  • Fixed missing textures on 3rd person RPG-43 mesh.
  • Fixed missing destroyed overlays (burnt effect) on various German vehicles and static meshes.
  • Fixed a bug where a player's off-map fire support marker would disappear if an "artillery hit" marker was created afterwards.

Maps

Flakturm Tiergarten Defense

  • Expanded the initial part of the map to ease up on the meat grinder it’s been known for (the University building and the nearby street are now accessible).
  • Re-balanced tank loadout.
  • Changed the objective layout and spawn point locations.
  • Removed a number of destroyable walls in Hertzalle to improve the flow in that area.
  • Added extra cover at crucial locations.
  • Added more accessible rooms at Sportsplatz Entrance objective.
  • Reduced the amount of Allied assault troopers to 4.

Stavelot Push

  • Fixed the incorrect season setting (affects barrel overheating, and other miscellaneous mechanics).

v10.2.669-beta - Flakturm Tiergarten Expansion

02 Nov 05:27
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What's Changed

Full Changelog: v10.2.668...v10.2.669-beta

v10.2.668

31 Oct 10:29
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Haunted Pariserplatz Survival

  • Fixed incorrectly set team ratio values in the previous patch.
  • Set new team ratios to +50%/-50% in favor of Zombie team.

v10.2.667

31 Oct 07:54
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Vehicles

  • [Stummel] Fixed the bug where players could enter non-existent passenger seats.
  • [Stummel] Fixed textures on the destroyed mesh.
  • Fixed the bug that made all half-track based vehicles drive slower since the previous release.

Maps

Haunter Pariserplatz Survival

  • Reduced capture times on first 4 caps.
  • Increased resupply volumes sizes.
  • Changed team ratios to 60/40 (Zombies/Survivors).
  • Removed 1 SMG from Survivor team for low player counts.
  • Added more pickups in objectives.
  • Adjusted zombie spawn locations.

Haunted Hattert Clash & Haunted Fury Clash

  • Reduced the amount of Berserker roles to 3.

Armored Fruhlingserwachen Clash

  • Set tickets to infinite (map will end via caps or time limit), fixing an issue where a team could run out of reinforcements early and not be able to spawn until the map time limit ran out.

Armored Lemberg Clash

  • Fixed a field texture that was missing mipmaps.
  • Increased round timer from 45 minutes to 60.

Full Changelog: v10.2.666...v10.2.667

v10.2.666 - Halloween Special 2021

30 Oct 08:14
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Halloween Event

  • Added Haunted Pariserplatz Survival.
  • Brought back Haunted Hattert Clash.
  • Brought back Haunted Fury Advance.
  • Added Halloween GMC truck skins to Haunted maps.
  • Added appropriate voice lines for zombies.
  • Added a Zombie Berserker role (300 HP, melee only).
  • Increased HP for the Zombie Leader role to 500 HP and disabled weapon pickups.

Weapons

  • Added MP3008 SMG (available on maps with Volkssturmm troops)

Vehicles

  • Added Sd.Kfz. Ausf. D "Stummel". Available on:

    • Armored Arad Clash
    • Armored Balaton Clash
    • Armored Bautzen Clash
    • Armored Cagny Clash
    • Armored Celles Clash
    • Armored Freyneux Advance
    • Armored Fruhlingserwachen Clash
    • Armored La Feuillie Clash
    • Armored Preaux Clash
    • Barashka Clash
    • Cambes-En-Plaine Clash
    • Champs Advance
    • Cheneux Advance
    • Fury Clash
    • Hattert Clash
    • Kommerscheidt Advance
    • La Gleize Advance
    • Nuenen Clash
    • Ogledow Clash
    • Putot-en-Bessin Advance
    • Stavelot Push
    • Stoumont Advance
    • Valko Advance
    • Wanne Advance

Other Changes

  • Reduced player’s max stamina by 20%. This change drops the maximum distance a player can cross in one go to 200 meters.
  • Temprorary increased shovel damage for the duration of the Halloween event.
  • Fixed the bug where internal squad orders were shown on compass for everyone on the team.
  • Made half-tracks to be treated as armored vehicles in the code (half-tracks now use the same damage model as armored vehicles).

v10.2.0-beta.1

28 Oct 19:47
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v10.2.0-beta.1 Pre-release
Pre-release

v10.2.0-beta

26 Oct 18:03
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v10.2.0-beta Pre-release
Pre-release

Full Changelog: v10.1.1...v10.2.0-beta

v10.1.1 Patch

22 Oct 05:51
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Artillery

  • Reduced the global limit of available artillery guns to 3.
  • Fixed the bug where artillery markers weren't visible in singleplayer mode.

Weapons

  • Replaced PPS-43 sound with the original Red Orchestra sound that more closely resembles its real counterpart.
  • Reduced PPS-43 rate of fire to 650 RPM (was 700).

Vehicles

  • Fixed the bug where Soviet gunsights were missing a range setting readout.

Miscellaneous

  • Fixed the voice muting feature.
  • Fixed the bug where admins could overrun rally points while in "bogeyman" mode (invisible).

Maps

Hurtgenwald Advance

  • Fixed broken spawn protection minefield that activated too early.
  • Increased lockdown timer on trench objectives to 720 seconds (was 360).

Odessa Push

  • Fixed broken group objective reliances that prevented objectives from progressing if capped in a certain order.

Putot-en-Bessin Advance

  • Increased Allied tank crewman count to 3,
  • Capped team vehicle limit at 2 and made the M7 Priest ignore the limit (allows Allies to use the Priest and still have 2 tanks active as before).

Rakowice Advance

  • Temporarily fixed issue with off-map artillery strikes being marked as "unavailable".
  • Increased time before anti-precap minefields will kill you.

Targnon Push

  • Added gloves to German roles that were previously missing them, such as Squad Leaders and Engineers.

v10.1.0 - STEN Mk.V

17 Oct 07:55
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Artillery

  • Increased distance at which artillery splashes are considered too far off-target and not displayed on the map. The value has been bumped to 150 meters.
  • Increased lifespan of fire requests to 5 minutes (previously 2.5).
  • Artillery spotters can now see the hit markers for artillery splashes within range of their marked targets.

Constructions

  • Reduced artillery gun costs to 1500.
  • Fixed the bug that allowed limited constructions (e.g guns) to be replenished past the maximum amount.
  • Set the maximum amount of allowed artillery guns to 4 per team.

Weapons

  • Added STEN Mk.V.
  • Adjusted proportions on STEN magazine models.
  • Updated textures on all STENs.

Characters

  • Fixed the bug that made character faces disappear on dead bodies with winter head-gear.

Vehicles

  • Reduced M7 Priest resupply delay to 10 seconds.

Maps

Armored Frühlingserwachen Clash

  • Ported and added to the Armored Server roster.

Armored Freyneux Advance

  • Increased Allied tickets.
  • Removed ticket bleed from Allies (map ends when all objectives are taken).
  • Gave Allies a little more tank variety (Sherman Jumbo and 105).
  • Set missing Win music.

Armored Krivoi Rog Clash

  • Fixed bugs related to objectives.
  • Increased Soviet artillery amount.
  • Added a radio to both team's main spawns.
  • Set Soviet ISU-152 count by 1.

Hurtgenwald Advance

  • Reworked objectives and objective volumes.
  • Reworked tank loadouts and made tanks unlock after the first 2 objectives are taken.
  • Gave Allies an AT role to help clear Pillboxes and Pak guns at range.
  • Increased Allied respawn speed.
  • Increased Axis tickets slightly.
  • Added spawn protection minefield to Allies.
  • Added objective spawn for vehicles once Pak bunker is taken.

La Gleize Advance

  • Reworked no-arty and restriction volumes around Axis main to be less restrictive.

Pegasus Bridge Advance

  • Reduced Allied respawn timer.
  • Increased Axis respawn timer at the bridge.
  • Increased Allied team ratio slightly.
  • Reduced Axis assault trooper role by 1.

Wanne Advance

  • Fixed anti-portals that could cause graphical issues near Allied main spawn.

Stoumont Advance

  • Made first objective not re-capturable.
  • Removed wall along the road behind the Church.
  • Replaced destroyed half-track static with Panther.
  • Added AT gun limits.
  • Disabled vehicle pool constructions.
  • Reduced the amout of logistic trucks to 2 for both teams.
  • Added a respawn penalty to Allies at the final objective.

Smolensk Advance

  • Fixed static radios.
  • Added artillery strikes for Allies.
  • Disabled AT gun constructions.
  • Removed duplicate Axis Squad Leader role.
  • Reduced setup phase timer.
  • Other minor fixes.

Klin 1941 Advance

  • Added pre-placed AT guns into the bunkers on the final objective line.
  • Implemented AT gun construction limits to reduce “gun spam”.
  • Made the Pz.IV spawns unlimited, but with a slightly increased respawn timer.
  • Increased tickets for both teams slightly.
  • Increased ticket bleed for Soviets when both final objectives are taken.
  • Added a small ticket bleed when a single one of the final objectives is taken in order to pressure Soviet team to counter-attack.
  • Disabled collision on tiny rubble props in the trenches that causes players to bounce erratically.
  • Disabled Karma collisions on static fences so that tanks can drive through them (a temporary change before proper destructible fences are put in place).
  • Added artillery triggers to various static radios on the map.
  • Added few destroyed vehicles on the approach to the final objective line to give Axis a bit of coverю

Pariserplatz Defence

  • Updated Axis spawn points.
  • Changed respawn intervals for both teams.
  • Adjusted ticket counts.
  • Reduced Axis tank count.
  • Reduced the maximum number of AT guns for Axis.

Arnhem Bridge Push

  • Reduced map brightness.
  • Fixed bug where vehicles would fly at last objective.

Armored Gran Advance

  • Fixed bug that made Axis logistics non-functional.
  • Reduction of logistic trucks to 2.
  • Deactivated logistics until Hill objective is taken.
  • Fixed several weird holes on the map at last cap.

Armored Hill 112 Advance

  • Added pre-placed AT guns.
  • Added objective deactivation on the first 2 caps.

Rederitz Advance

  • Fixed collisions in trenches.
  • Fixed the bug where some of the rocks had no collisions.

v10.0.0 - Artillery Overhaul

15 Oct 08:05
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Artillery

  • All squad leaders are now capable of marking artillery targets.
  • Artillery pieces now have spotting scopes and range tables.
  • Artillery targets now display the range of the targets.
  • Kill feed messages are now sent to artillery operators for artillery kills.
  • The Artillery Observer role has been removed.
  • Added 75mm Pack Howitzer M1.
  • Added 76mm regimental gun M1927.
  • Added 7.5 cm leichtes Infanteriegeschütz 18.

Visual Effects

  • New impact effects for .50 caliber and PTRD bullets.

Characters

  • Added winter hand and head-wear.
  • Added volumetric epaulets for soviet and polish models.
  • Updated Brodie helmet with improved visuals and added a snowy variant.
  • Fixed misaligned wrists on character animations.
  • Fixed 3rd person shovel animations.

Vehicles

  • Tiger Tank turret font armor has been reduced to a more accurate value, allowing it to be penetrated by the heavy armor piecing rounds of late-war Allied armor.

Gameplay

  • Squad leaders can now instantly spawn on rally points that have one spawn remaining.
  • Command voice lines are now available to all squad leaders (previously only available to Sergeant roles).
  • Renamed surrender feature to “retreat” so players won’t have to make a hard choice between pride and common sense. There’s no shame in a tactical retreat!

Weapons

Sten

  • Reworked model, animations, and sounds.
  • Added British and Cananian varians for Sten Mk.II
  • Added Sten Mk.III

M3 Grease Gun

  • Reduced reverb on firing sound effect.
  • Miscellaneous animation fixes.

M1 Garand

  • Reduced sight bobbing in the idle iron-sighted animation.

RPG-43

  • Added mini-parachute model.
  • Miscellaneous sound and animation fixes.

Geballte Ladung

  • Reduced damage radius from 22 meters to 18 meters.

Panzerfaust

  • The Panzerfaust may no longer be fired from the hip.

Maps

Rederitz

  • Added a trench network stretching across the entire right side of the map.
  • Added more cover all around the map.
  • Removed armored vehicles.
  • Added a physical minefield on the right side of the first objective.

Bridgehead

  • Added objective spawns.
  • Removed all but one of the pre-placed Platoon HQ constructions.
  • Limited anti-air and anti-tank gun constructions.
  • Limited active tanks counts and crewman.
  • Removed several Axis heavy tanks and reduced armor counts for both teams.
  • Reduced Allied player count bias from 60% to 55%.
  • Reduced view distance.
  • Reduced supply amount.
  • Reduced reinforcements for both teams.
  • Objectives no longer give reinforcement rewards
  • Objectives are no longer able to to be recaptured, and will no longer neutralize first.
  • Objectives take longer to capture.
  • Level ends with Allied victory if last objective is taken.
  • Removed the random artillery on the last objective.

Barashka

  • Merged Soviet anti-tank and sapper roles.
  • Reduced Soviet assault roles from 8 to 6.

Cholm

  • Removed German armored vehicles.
  • Added German Mortar Operator role.
  • Added German Radioman role.
  • Reduce German spawn time by 5 seconds.
  • Reduced Soviet T-34 and BT7 reinforcements.
  • Added a single Soviet KV-1.

Grey Gods of War

  • Added Axis spawn protection.

Kryukovo

  • Added Axis main spawn protection.

Vossenack

  • Increased fog distance.

Danzig

  • Reduced round time to 14 minutes.

Dom Pavlova

  • Reduced Soviet Machine-gunner rules from 3 to 1.

Lyes Krovy

  • Removed Axis respawn bonus.
  • Shifted team ratio in favor of the Germans.

Kreigstadt

  • Removed German logistics trucks.
  • Added German Panzer IV. Ausf. J.

Pariserplatz

  • Plugged the infamous "noob hole" with a dead Tiger — a memorial to all players that got stuck there.
  • Fixed some Soviet roles being the early-war type.
  • Merged Soviet anti-tank and sapper roles.
  • Added Soviet SU-76 and lend-lease Sherman M4A2(76)W.
  • Removed ISU-152.
  • Reduced reinforcements and respawn times for a variety of other armored vehicles.

Prussia

  • Reduced German spawn time.

Riga Docks

  • Added Axis main spawn protection.

Salaca River

  • Added Soviet “amoeba” camouflage sniper role.

Targnon

  • Moved final Allied spawn to a safer area to prevent spawn-killing

La Gleize

  • Fixed the bug where one of active objectives ended up in a minefield area.

Gun Assault

  • Fixed minefields.
  • Reduced team ratio for Allies.
  • Opened up one of the hedges for an easier access from Axis main spawn to the AT Gun objective.
  • Fixed spectator cameras.

Jurques Advance

  • Added more trenches.
  • Added a cellar in one of the houses at the last objective.
  • Various minor bug fixes.