Releases: DarklightGames/DarkestHour
Releases · DarklightGames/DarkestHour
v10.2.670
Bug fixes
- Fixed missing textures on 3rd person RPG-43 mesh.
- Fixed missing destroyed overlays (burnt effect) on various German vehicles and static meshes.
- Fixed a bug where a player's off-map fire support marker would disappear if an "artillery hit" marker was created afterwards.
Maps
Flakturm Tiergarten Defense
- Expanded the initial part of the map to ease up on the meat grinder it’s been known for (the University building and the nearby street are now accessible).
- Re-balanced tank loadout.
- Changed the objective layout and spawn point locations.
- Removed a number of destroyable walls in Hertzalle to improve the flow in that area.
- Added extra cover at crucial locations.
- Added more accessible rooms at Sportsplatz Entrance objective.
- Reduced the amount of Allied assault troopers to 4.
Stavelot Push
- Fixed the incorrect season setting (affects barrel overheating, and other miscellaneous mechanics).
v10.2.669-beta - Flakturm Tiergarten Expansion
What's Changed
- Fixed missing textures on 3rd person RPG-43 mesh by @shiftycats in #1357
- Stavelot Push: Set season setting to winter by @shiftycats in #1360
- Fixed missing destroyed/burnt overlays on German vehicle statics by @shiftycats in #1359
- Flakturm Tiergarten by @dolasewicz in #1358
Full Changelog: v10.2.668...v10.2.669-beta
v10.2.668
Haunted Pariserplatz Survival
- Fixed incorrectly set team ratio values in the previous patch.
- Set new team ratios to +50%/-50% in favor of Zombie team.
v10.2.667
Vehicles
- [Stummel] Fixed the bug where players could enter non-existent passenger seats.
- [Stummel] Fixed textures on the destroyed mesh.
- Fixed the bug that made all half-track based vehicles drive slower since the previous release.
Maps
Haunter Pariserplatz Survival
- Reduced capture times on first 4 caps.
- Increased resupply volumes sizes.
- Changed team ratios to 60/40 (Zombies/Survivors).
- Removed 1 SMG from Survivor team for low player counts.
- Added more pickups in objectives.
- Adjusted zombie spawn locations.
Haunted Hattert Clash & Haunted Fury Clash
- Reduced the amount of Berserker roles to 3.
Armored Fruhlingserwachen Clash
- Set tickets to infinite (map will end via caps or time limit), fixing an issue where a team could run out of reinforcements early and not be able to spawn until the map time limit ran out.
Armored Lemberg Clash
- Fixed a field texture that was missing mipmaps.
- Increased round timer from 45 minutes to 60.
Full Changelog: v10.2.666...v10.2.667
v10.2.666 - Halloween Special 2021
Halloween Event
- Added Haunted Pariserplatz Survival.
- Brought back Haunted Hattert Clash.
- Brought back Haunted Fury Advance.
- Added Halloween GMC truck skins to Haunted maps.
- Added appropriate voice lines for zombies.
- Added a Zombie Berserker role (300 HP, melee only).
- Increased HP for the Zombie Leader role to 500 HP and disabled weapon pickups.
Weapons
- Added MP3008 SMG (available on maps with Volkssturmm troops)
Vehicles
-
Added Sd.Kfz. Ausf. D "Stummel". Available on:
- Armored Arad Clash
- Armored Balaton Clash
- Armored Bautzen Clash
- Armored Cagny Clash
- Armored Celles Clash
- Armored Freyneux Advance
- Armored Fruhlingserwachen Clash
- Armored La Feuillie Clash
- Armored Preaux Clash
- Barashka Clash
- Cambes-En-Plaine Clash
- Champs Advance
- Cheneux Advance
- Fury Clash
- Hattert Clash
- Kommerscheidt Advance
- La Gleize Advance
- Nuenen Clash
- Ogledow Clash
- Putot-en-Bessin Advance
- Stavelot Push
- Stoumont Advance
- Valko Advance
- Wanne Advance
Other Changes
- Reduced player’s max stamina by 20%. This change drops the maximum distance a player can cross in one go to 200 meters.
- Temprorary increased shovel damage for the duration of the Halloween event.
- Fixed the bug where internal squad orders were shown on compass for everyone on the team.
- Made half-tracks to be treated as armored vehicles in the code (half-tracks now use the same damage model as armored vehicles).
v10.2.0-beta.1
Full Changelog: v10.2.0-beta...v10.2.0-beta.1
v10.2.0-beta
Full Changelog: v10.1.1...v10.2.0-beta
v10.1.1 Patch
Artillery
- Reduced the global limit of available artillery guns to 3.
- Fixed the bug where artillery markers weren't visible in singleplayer mode.
Weapons
- Replaced PPS-43 sound with the original Red Orchestra sound that more closely resembles its real counterpart.
- Reduced PPS-43 rate of fire to 650 RPM (was 700).
Vehicles
- Fixed the bug where Soviet gunsights were missing a range setting readout.
Miscellaneous
- Fixed the voice muting feature.
- Fixed the bug where admins could overrun rally points while in "bogeyman" mode (invisible).
Maps
Hurtgenwald Advance
- Fixed broken spawn protection minefield that activated too early.
- Increased lockdown timer on trench objectives to 720 seconds (was 360).
Odessa Push
- Fixed broken group objective reliances that prevented objectives from progressing if capped in a certain order.
Putot-en-Bessin Advance
- Increased Allied tank crewman count to 3,
- Capped team vehicle limit at 2 and made the M7 Priest ignore the limit (allows Allies to use the Priest and still have 2 tanks active as before).
Rakowice Advance
- Temporarily fixed issue with off-map artillery strikes being marked as "unavailable".
- Increased time before anti-precap minefields will kill you.
Targnon Push
- Added gloves to German roles that were previously missing them, such as Squad Leaders and Engineers.
v10.1.0 - STEN Mk.V
Artillery
- Increased distance at which artillery splashes are considered too far off-target and not displayed on the map. The value has been bumped to 150 meters.
- Increased lifespan of fire requests to 5 minutes (previously 2.5).
- Artillery spotters can now see the hit markers for artillery splashes within range of their marked targets.
Constructions
- Reduced artillery gun costs to 1500.
- Fixed the bug that allowed limited constructions (e.g guns) to be replenished past the maximum amount.
- Set the maximum amount of allowed artillery guns to 4 per team.
Weapons
- Added STEN Mk.V.
- Adjusted proportions on STEN magazine models.
- Updated textures on all STENs.
Characters
- Fixed the bug that made character faces disappear on dead bodies with winter head-gear.
Vehicles
- Reduced M7 Priest resupply delay to 10 seconds.
Maps
Armored Frühlingserwachen Clash
- Ported and added to the Armored Server roster.
Armored Freyneux Advance
- Increased Allied tickets.
- Removed ticket bleed from Allies (map ends when all objectives are taken).
- Gave Allies a little more tank variety (Sherman Jumbo and 105).
- Set missing Win music.
Armored Krivoi Rog Clash
- Fixed bugs related to objectives.
- Increased Soviet artillery amount.
- Added a radio to both team's main spawns.
- Set Soviet ISU-152 count by 1.
Hurtgenwald Advance
- Reworked objectives and objective volumes.
- Reworked tank loadouts and made tanks unlock after the first 2 objectives are taken.
- Gave Allies an AT role to help clear Pillboxes and Pak guns at range.
- Increased Allied respawn speed.
- Increased Axis tickets slightly.
- Added spawn protection minefield to Allies.
- Added objective spawn for vehicles once Pak bunker is taken.
La Gleize Advance
- Reworked no-arty and restriction volumes around Axis main to be less restrictive.
Pegasus Bridge Advance
- Reduced Allied respawn timer.
- Increased Axis respawn timer at the bridge.
- Increased Allied team ratio slightly.
- Reduced Axis assault trooper role by 1.
Wanne Advance
- Fixed anti-portals that could cause graphical issues near Allied main spawn.
Stoumont Advance
- Made first objective not re-capturable.
- Removed wall along the road behind the Church.
- Replaced destroyed half-track static with Panther.
- Added AT gun limits.
- Disabled vehicle pool constructions.
- Reduced the amout of logistic trucks to 2 for both teams.
- Added a respawn penalty to Allies at the final objective.
Smolensk Advance
- Fixed static radios.
- Added artillery strikes for Allies.
- Disabled AT gun constructions.
- Removed duplicate Axis Squad Leader role.
- Reduced setup phase timer.
- Other minor fixes.
Klin 1941 Advance
- Added pre-placed AT guns into the bunkers on the final objective line.
- Implemented AT gun construction limits to reduce “gun spam”.
- Made the Pz.IV spawns unlimited, but with a slightly increased respawn timer.
- Increased tickets for both teams slightly.
- Increased ticket bleed for Soviets when both final objectives are taken.
- Added a small ticket bleed when a single one of the final objectives is taken in order to pressure Soviet team to counter-attack.
- Disabled collision on tiny rubble props in the trenches that causes players to bounce erratically.
- Disabled Karma collisions on static fences so that tanks can drive through them (a temporary change before proper destructible fences are put in place).
- Added artillery triggers to various static radios on the map.
- Added few destroyed vehicles on the approach to the final objective line to give Axis a bit of coverю
Pariserplatz Defence
- Updated Axis spawn points.
- Changed respawn intervals for both teams.
- Adjusted ticket counts.
- Reduced Axis tank count.
- Reduced the maximum number of AT guns for Axis.
Arnhem Bridge Push
- Reduced map brightness.
- Fixed bug where vehicles would fly at last objective.
Armored Gran Advance
- Fixed bug that made Axis logistics non-functional.
- Reduction of logistic trucks to 2.
- Deactivated logistics until Hill objective is taken.
- Fixed several weird holes on the map at last cap.
Armored Hill 112 Advance
- Added pre-placed AT guns.
- Added objective deactivation on the first 2 caps.
Rederitz Advance
- Fixed collisions in trenches.
- Fixed the bug where some of the rocks had no collisions.
v10.0.0 - Artillery Overhaul
Artillery
- All squad leaders are now capable of marking artillery targets.
- Artillery pieces now have spotting scopes and range tables.
- Artillery targets now display the range of the targets.
- Kill feed messages are now sent to artillery operators for artillery kills.
- The Artillery Observer role has been removed.
- Added 75mm Pack Howitzer M1.
- Added 76mm regimental gun M1927.
- Added 7.5 cm leichtes Infanteriegeschütz 18.
Visual Effects
- New impact effects for .50 caliber and PTRD bullets.
Characters
- Added winter hand and head-wear.
- Added volumetric epaulets for soviet and polish models.
- Updated Brodie helmet with improved visuals and added a snowy variant.
- Fixed misaligned wrists on character animations.
- Fixed 3rd person shovel animations.
Vehicles
- Tiger Tank turret font armor has been reduced to a more accurate value, allowing it to be penetrated by the heavy armor piecing rounds of late-war Allied armor.
Gameplay
- Squad leaders can now instantly spawn on rally points that have one spawn remaining.
- Command voice lines are now available to all squad leaders (previously only available to Sergeant roles).
- Renamed surrender feature to “retreat” so players won’t have to make a hard choice between pride and common sense. There’s no shame in a tactical retreat!
Weapons
Sten
- Reworked model, animations, and sounds.
- Added British and Cananian varians for Sten Mk.II
- Added Sten Mk.III
M3 Grease Gun
- Reduced reverb on firing sound effect.
- Miscellaneous animation fixes.
M1 Garand
- Reduced sight bobbing in the idle iron-sighted animation.
RPG-43
- Added mini-parachute model.
- Miscellaneous sound and animation fixes.
Geballte Ladung
- Reduced damage radius from 22 meters to 18 meters.
Panzerfaust
- The Panzerfaust may no longer be fired from the hip.
Maps
Rederitz
- Added a trench network stretching across the entire right side of the map.
- Added more cover all around the map.
- Removed armored vehicles.
- Added a physical minefield on the right side of the first objective.
Bridgehead
- Added objective spawns.
- Removed all but one of the pre-placed Platoon HQ constructions.
- Limited anti-air and anti-tank gun constructions.
- Limited active tanks counts and crewman.
- Removed several Axis heavy tanks and reduced armor counts for both teams.
- Reduced Allied player count bias from 60% to 55%.
- Reduced view distance.
- Reduced supply amount.
- Reduced reinforcements for both teams.
- Objectives no longer give reinforcement rewards
- Objectives are no longer able to to be recaptured, and will no longer neutralize first.
- Objectives take longer to capture.
- Level ends with Allied victory if last objective is taken.
- Removed the random artillery on the last objective.
Barashka
- Merged Soviet anti-tank and sapper roles.
- Reduced Soviet assault roles from 8 to 6.
Cholm
- Removed German armored vehicles.
- Added German Mortar Operator role.
- Added German Radioman role.
- Reduce German spawn time by 5 seconds.
- Reduced Soviet T-34 and BT7 reinforcements.
- Added a single Soviet KV-1.
Grey Gods of War
- Added Axis spawn protection.
Kryukovo
- Added Axis main spawn protection.
Vossenack
- Increased fog distance.
Danzig
- Reduced round time to 14 minutes.
Dom Pavlova
- Reduced Soviet Machine-gunner rules from 3 to 1.
Lyes Krovy
- Removed Axis respawn bonus.
- Shifted team ratio in favor of the Germans.
Kreigstadt
- Removed German logistics trucks.
- Added German Panzer IV. Ausf. J.
Pariserplatz
- Plugged the infamous "noob hole" with a dead Tiger — a memorial to all players that got stuck there.
- Fixed some Soviet roles being the early-war type.
- Merged Soviet anti-tank and sapper roles.
- Added Soviet SU-76 and lend-lease Sherman M4A2(76)W.
- Removed ISU-152.
- Reduced reinforcements and respawn times for a variety of other armored vehicles.
Prussia
- Reduced German spawn time.
Riga Docks
- Added Axis main spawn protection.
Salaca River
- Added Soviet “amoeba” camouflage sniper role.
Targnon
- Moved final Allied spawn to a safer area to prevent spawn-killing
La Gleize
- Fixed the bug where one of active objectives ended up in a minefield area.
Gun Assault
- Fixed minefields.
- Reduced team ratio for Allies.
- Opened up one of the hedges for an easier access from Axis main spawn to the AT Gun objective.
- Fixed spectator cameras.
Jurques Advance
- Added more trenches.
- Added a cellar in one of the houses at the last objective.
- Various minor bug fixes.