Releases: DarklightGames/DarkestHour
v11.9.2
Halloween Content
Inferno Verde Survival
- Added several new areas.
- Restricted Allies from going outside of the manor and the courtyard (no more hiding in bushes).
- Set Allied Reinforcements to 0 at the end of setup phase, to prevent scenarios where the game does not end correctly.
Flugplatz Survival
- Increased capture speed for Tower objective and added more defense options.
- Fixed a floating Zombie spawn point.
Pariserplatz Survival
- Adjusted Zombie spawn locations.
- Set team ratios to 50% Zombies vs 50% Survivors.
- Gave Survivors more time.
Maps
Gorlitz Defence
- Reworked team ratios to add more German players.
- Slightly lowered both teams tickets.
- Reverted Allied roles and tanks to Soviet from LWP.
- Reduced Soviet arty from 8 to 6.
- Fixed the issue where spawning was not allowed until the end of the setup phase.
- Fixed bug of German infantry wearing forest camouflage in a city.
- Removed pre-placed Panzerfausts in favour of limited-spawn faust crates.
- Added limits to number of faust crates that can be built.
- Reduced starting amount of German logistic points.
- Slightly increased German ammo allowance.
v11.9.1
Halloween Content
- Various balancing changes and fixes for Halloween maps.
v11.9.0 - Halloween Event 2024
Halloween Content
- Various visual and balancing changes on Halloween maps.
- Added a new role (Mad Man).
- Added a broken glass bottle (melee weapon).
- Reworked first person mace animations.
Maps
- Added missing Hattert Advance info to the map voting menu.
- Changed Reichswald and Winter Stalemate from Large to Medium size in the voting menu.
- Fixed Caen and Carpiquet Airfield showing the wrong faction in the voting menu.
Gorlitz Defence
- Converted Gorlitz to the Defence game mode.
- Changed Allied faction to LWP.
Reichswald Advance
- Added new map overview from Seven.
v11.8.6 - Market Garden Event Update
Maps
Hattert Advance
- Added new conversion of Hattert to the Advance game mode.
- New objective layout.
- New minefields, objective spawns, and danger zone.
- New defensive positions around the map.
- Visually reworked Hattert castle.
- Overhauled tank and role loadouts for both teams to be more historically accurate.
Ginkel Heath Push
- Converted the map to use DH spawn type.
- Slowed down capture speed of all objectives.
- Fixed some miscellaneous bugs.
Editor
- Added new brick wall textures in
DH_Buildings3_tex
(used on Hattert). - Added a spawn hint type
DHSpawnHintMover
that has thebStatic
flag set tofalse
for compatibility with movers (for example, the C-47s on Ginkel Heath).
v11.7.1
Maps
Dzerzhinsky Tractor Factory
- Reworked initial objectives, now Apartment 5031, Logistics Bureau and AT Position are all initially active and grouped.
- Reworked South Commons objective by splitting it into 2 new, smaller objectives.
- Reworked Allied and Axis logistics availability.
- Changed Soviet tanks to all be initially available, instead of only T60.
- Removed Soviet Marine roles.
- Removed incorrect RO grenades and replaced with proper DH types.
- Disabled collision/karma collision from various static meshes around the map.
- Tweaked Danger Zone influences of most objectives.
- Tweaked Objective Spawns (increased minimum distance from 125 to 150 meters, removed Axis objective spawn at AT Position).
- Fixed missing boundary boxes in setup phase.
- Fixed misaligned objective actor for West Commons objective.
- Fixed audio clipping issue.
- Fixed water in the sewers not being aligned correctly.
- Fixed tree branches in South Commons having collision.
- Fixed cull distances on smoke smitters.
- Fixed some floating smoke emitters.
Endsieg
- Fixed objective progression issues.
- Fixed bug where two King Tigers would spawn.
- Fixed the bug where the Tiger I would not unlock.
- Increased Hetzer spawns from 2 to 3.
- Increased Soviet logi trucks from 1 to 2.
- Added more cover and detail on approach to Intersection.
- Fixed clipping issues on several buildings.
- Fixed some bad collision on fences.
- Miscellaneous role changes.
v11.6.5
Bug fixes
- Fixed a bug where turrets and cannons would spontaneously rotate on entering them if they were used by another player earlier.
- Fixed a bug where players who disconnected from the game as spectator would be automatically assigned to the Axis upon rejoining.
- Fixed an exploit where it was possible to place constructions in invalid locations by switching to a smaller construction in the menu during the placement process.
- Fixed a bug where active objective spawns could be calculated incorrectly when the objective was linked to multiple active objectives.
- Fixed a number of errors that would spam the server logs.
Vehicles
- Slightly increased the BT-7 HE shell velocity (it was about ~10m/s slower than it should have been, according to sources).
Maps
Butovo
- Changed blocking boundaries in setup phase to delay Soviet tanks at the first objective.
- Reworked tank progression (Soviets will have fewer tanks at the final village, while some other Soviet models like the KV-1E and S will unlock earlier in the game).
- Added the Panzer IIIN as an additional fire support option for the Germans.
- Increased respawn timers on most Soviet tanks by 20-30 seconds.
- Removed Soviet objective spawn from the final village.
- Reworked objective Danger Zone influences around the final village.
Klin 1941
- Removed Axis ticket bleed from all objectives.
- Increased max active Panzer IIIJs from 2 to 3.
- Reduced respawn timers for Panzer IVF1 and BT7 tanks by 20-40 seconds.
- Reworked all objective Danger Zone influences.
- Reduced Axis and Allied tanker slots to match number of active tanks.
Kryuokovo
- Changed round time to 20 minutes.
- Removed time gain awards from capturing objectives.
- Reduced simultaneously available Soviet tanks from 2 to 1.
- Reduced respawn timers on all Soviet tanks by 30 seconds.
- Changed team balance ratio to be even.
- Added additional cover and spawn protection to final Axis spawn.
St. Marie du Mont
- Reworked NW, Eastern Road and Church objectives to unlock in a new order: Now when either road is taken, the Church will be unlocked and is grouped with them.
- Increased lockdown timers for the above objectives from 250 to 600 seconds.
- Reduced initial unlock timer for the Church to 60 seconds.
- Removed map-placed Axis HQ construction.
- Reworked all objective Danger Zone influences.
- Removed Allied ticket bleed from all objectives.
- Updated objective spawn locations to offer better cover.
See you on the battlefield,
Darklight Games
v11.6.2
Weapons
Winchester 1897 Refinements
Following the recent release of the Winchester 1897 overhaul with new textures and animations, we've heard your feedback and are furthering refining the animations, as well as implementing additional features for the weapon!
- Increased the speed of all animations by by 20-40%. We noted that the Winchester while looking much better, was more sluggish than its previous iteration.
- Changed reloading behavior so that the weapon now more accurately portrays the loading of 5 shells into the tube and 1 additional in the chamber.
- Changed end of reloading animation to no longer pump the action if the weapon still has a shell in the chamber.
- Changed positioning and FOV of the Winchester so that it is now more consistent with other weapons.
Enfield No.4 Refinements
Similarly we've implemented some fixes and changes for the Enfield No.4 rifle.
- Slightly increased bolting speeds.
- Smoothed out the end of the bolting animation for the scoped Enfield.
- Fixed hammer being out of position when reloading with a cocked hammer.
- Fixed hammer going out of position after a reload on the non-scoped Enfield.
- Fixed left hand stretching during stab animation.
Vehicles
- Fixed incorrect velocities on all German HEAT shells.
- Fixed zeroing for all HEAT shells, as well as Panther and Pak 40 APCR shells.
- Improved consistency of German HEAT shell damage values.
- Changed distribution of German HEAT shells. Panzer IV Ausf. G models and earlier now receive Hl/B shells, while H and J models receive improved Hl/C shells.
- Increased HEAT loadout of the Stummel from an initial 6 shells to 10.
- Changed Tiger mantlet armor thickness from 130 to 135mm. This change is sourced from pages 33 and 35 of WWII Ballistics: Armor and Gunnery.
Miscellaneous
- Reduced the maximum resupplies provided by ammo constructions from 100 to 30 for infantry and 100 to 15 for vehicles. These constructions previously provided players essentially infinite ammo once placed. By reducing their lifespans, we hope to encourage players to prioritize keeping certain guns and vehicles fed. Depending on the outcome of this change, these values may be adjusted in the future.
- Removed Squad Leader restrictions from Volkssturm Rifleman and Assault roles.
- Added "incognito mode" option that allows patrons and developers to hide their scoreboard icons.
Bug Fixes
- Fixed an issue with US vest character models using incorrect textures.
- Fixed an issue where some melee animations wouldn't play correctly when sprinting.
- Fixed sound radius values on a number of 3rd person reload animations (these should now only be heard from a reasonable distance).
- Fixed Mannlicher rifle reloads being too long in 3rd person.
- Fixed missing reload sounds for the STG44 and DP-27.
Maps
Armored Wacht am Rhein
Return of a classic armored map, updated for modern DH! Many veterans of 5.1 will remember the rolling hills, open fields and interspersed villages of this armored map set in Belgium at the opening of the Battle of the Bulge. German heavies and American tanks will clash as the Germans attempt to seize the initiative and breakthrough Allied lines.
Cheneux
- Fixed spectator endcam that was stuck inside of a new tree.
Endsieg
- Implemented new Volkssturm weapons.
- Slightly relaxed timers for German AT gun constructions.
- Increased resupply rate of main supply caches for both teams (map is very large, so this should make creating supply caches more viable).
- Fixed unusable Reichstag ladder.
- Fixed an issue preventing the Hetzer and Tiger 2B from unlocking as intended.
Godolloi
- Reworked all objective danger zone influences.
- Increased Soviet ticket modifier from 24 to 28.
- Reduced Soviet tank crewman from 3 to 2.
- Added artillery to both teams, 4 strikes for Soviets and 3 for Germans.
- Fixed tree branch collisions on the map.
- Returned great Panzerfaust of the sky to earth.
Hurtgenwald
- Increased tickets for both teams.
- Slightly increased objective capture speeds.
Kommerscheidt
- Reworked town objective layout. There are now 2 separate objective groups within the town to prevent 3-way final objectives.
- Reworked final anti-precap minefield.
- Replaced loading screen image.
Kriegstadt
- Kaschade Offices objective now disables on capture.
- Moved House objective to Dornberg Apartments. This objective was always fiercely fought over on the Push version, so should be a more meaningful objective to defend for Axis
- Added missing obj volume for Junction.
- Withdrew Axis restriction volume closer to spawn to allow for logi constructions on the lower half of the rubble pile near spawn.
- Fixed terrain bug near Hotel.
Maupertus
- Added US Combat Engineer role.
- Fixed collision issue with all staircases on the map.
- Fixed many objects on the map (such as roofs) not having mipmaps.
Ogledow
- Reduced PZIV respawn timers from 200 to 90 seconds (equivelant to Soviet T-34s now).
- Reduced King Tiger respawn timer from 200 to 180 seconds.
- Increased German artillery strikes from 4 to 6 (parity with Soviets, clash map, but lesser in salvo length).
Pointe du Hoc
- Fixed some overzealous NoArty volumes.
- Fixed an issue where Higgin's Boats could spawn inside of eachother.
Simonskall
- Added faster respawn modifier for Allies on the first 2 objectives.
- Fixed a bug where barbed wire barricades were blocking projectiles.
- Increased Allied artillery strikes from 3 to 4.
Wanne
- Reworked Allied main spawn protection minefield (Farm often used to build HQs is no longer covered).
- Fixed cull distances on some static bushes near the Woods objective.
Zhitomir 1941
- Removed team imbalance from the map.
- Reduced Axis respawn interval from 15 to 10 seconds (mirrored from RO version of the map).
- Fixed typos in unit descriptions.
See you on the battlefield,
Darklight Games
v11.5.0 - New Weapons & More
Changelog TBA.
v11.4.12
Bug fixes
- Reverted changes to the hit detection system which resulted in server performance issues and hits not registering during large matches.
Maps
Endsieg Advance
- Made Panzer IV and StuG III spawns unlimited.
- Added Pantherturms.
- Added a Hetzer.
- New defensive areas added, including the Axis last stand area from Pariserplatz.
- New barriers added to restrict Soviet movement and give the Axis some areas to defend.
- Additional detailing to previously neglected areas of the map.
- More rubble and smoke emitters added to give the sense of a bombed city.
- Fixed floating objects.
- Other minor fixes.
v11.4.1
Patch v11.4.1
Bug Fixes
- Fixed a long-standing RO bug where the player's eye-height could de-sync after rapidly transitioning from standing to crouching and then to prone.
- Fixed a bug where the max vehicle counter would not be dynamically updated, resulting in strange behavior on the vehicle selection UI.
- Fixed a bug where Vehicle Pools would not be automatically destroyed if a recently spawned vehicle was spawn-killed.
- Fixed a bug where the
GiveCamera
command was available to all players, even in multi-player.
Vehicles
- The reload duration of Soviet DP-27 coaxial and hull machine-guns has been slightly reduced.
Map Removals
As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about.
A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant.
As such, this update sees the removal of a number of maps:
- Armored Debrecen Clash
- Armored Hunter's Woods Clash
- Armored Kommerscheidt Clash
- Armored Mannikkala Clash
- Armored Orel Clash
- Armored Panzerschlact Clash
- Armored Studzianki Clash
- Armored Tank Clash At Bastogne Advance
- Ginkel Health Push
- Jurques Clash
- Kriegstadt Push
- Merderet Advance
See you on the battlefield,
Darklight Games