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v1.0.1

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@cmbasnett cmbasnett released this 07 Sep 10:16
· 2 commits to main since this release

General

  • Users on any 64-bit machine can now build assets (this was caused by distributing a non-portable 32-bit binary of umodel) (#6).

BSP

  • BSP sort order is now preserved when copying brushes to and from T3D (fe7a406).
  • All build BSP faces are no longer marked as read-only (f599446).
  • Removed lighting options from BSP build dialog, since lighting is not yet implemented (c2f2dad).
  • Importing brushes with duplicate faces no longer results in an error (8569173).
  • BSP Brush Select Similar operator no longer fails upon execution (d3d91f1).
  • Removed Apply Texturing to Brushes operator as it is no longer needed (95203c1).

Repository Management

  • Build Assets operator now has options for selected the worker pool size. By default, it will use at most half of the available logical cores (25c814e).

Terrain Editing

  • Removed unused terrain doodad mask modifier (8067730).
  • Scatter layer objects in fence mode are now correctly oriented on terrain with non-zero translation (#5)
  • Fixed a bug where non-paint layers could be displayed with the "active color attribute" icon (642a9c2).
  • Terrain info heightmap import now supports TGA, PNG and JPEG files (e411ec8).

Doodads

  • Terrain doodad curve modifiers can now be enabled and disabled (835b3a5).

T3D

  • T3D deserialization has been fixed to handle the UT99 Polygon format (#2).
  • T3D deserialization no longer fails when encountering special characters in references.