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Updated the README
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cmbasnett committed Dec 23, 2024
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[![Build Extension](https://github.com/DarklightGames/io_scene_ase/actions/workflows/main.yml/badge.svg)](https://github.com/DarklightGames/io_scene_ase/actions/workflows/main.yml)

This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format still in use in legacy programs like Unreal Tournament 2004.
This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format used in legacy programs like Unreal Tournament 2004.

Check out [this video](https://www.youtube.com/watch?v=gpmBxCGHQjU) on how to install and use the addon.
# Installation
Install the latest version from [Blender Extensions](https://extensions.blender.org/add-ons/io-scene-ase/).

Resources:
Legacy versions are available on the [releases](https://github.com/DarklightGames/io_scene_ase/releases) page, but are not recommended for use.

# Features
* Selection and [collection exporters](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html#exporters).
* Fully support for handling of [Collection Instances](https://docs.blender.org/manual/en/latest/scene_layout/object/properties/instancing/collection.html).
* Full support for exporting multiple UV layers.
* Easily reorder materials when using the collection exporter.
* Support for scaling and coordinate system conversion on export.

# Resources:
* https://wiki.beyondunreal.com/Legacy:ASE_File_Format

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