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Releases: DarklightGames/io_scene_ase

2.0.0

30 Jun 22:49
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Compatibility

  • Incremented minimum Blender version to 4.0.0 (due to calc_normals_split being removed).

Bug Fixes

  • Fixed a rare bug where the export could fail if there was no active vertex color

1.2.1

16 Aug 04:42
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  • Fixed a bug where exporting 3 or more objects would result in some objects having corrupted texture coordinates.

1.2.0

11 Aug 09:59
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  • Meshes will be exported with all modifiers and shading applied as it appears in the scene. To disable modifiers from being applied on export, use the "Raw Mesh Data" option.
  • The default units for export are now Unreal.

1.1.1

09 Feb 22:42
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  • Added support for vertex colors.
  • Attempting to export collision meshes that are non-manifold or concave will now result in an error.

1.1.0

27 Dec 10:09
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  • Added support for exporting multiple UV layers.

1.0.3

17 Dec 00:26
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Fixed a bug where exporting more than 2 mesh objects would result in a corrupted ASE export.

1.0.2

24 Aug 06:31
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Fixed a compatibility issue with Blender 2.93.

1.0.1

02 Apr 00:29
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  • Fixed a bug where smoothing groups were not properly calculated.

1.0.0

06 Feb 09:20
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Compatible with Blender 2.9