Releases: DarklightGames/io_scene_ase
Releases · DarklightGames/io_scene_ase
2.0.0
Compatibility
- Incremented minimum Blender version to 4.0.0 (due to
calc_normals_split
being removed).
Bug Fixes
- Fixed a rare bug where the export could fail if there was no active vertex color
1.2.1
- Fixed a bug where exporting 3 or more objects would result in some objects having corrupted texture coordinates.
1.2.0
- Meshes will be exported with all modifiers and shading applied as it appears in the scene. To disable modifiers from being applied on export, use the "Raw Mesh Data" option.
- The default units for export are now Unreal.
1.1.1
- Added support for vertex colors.
- Attempting to export collision meshes that are non-manifold or concave will now result in an error.
1.1.0
- Added support for exporting multiple UV layers.
1.0.3
Fixed a bug where exporting more than 2 mesh objects would result in a corrupted ASE export.
1.0.2
Fixed a compatibility issue with Blender 2.93.
1.0.1
- Fixed a bug where smoothing groups were not properly calculated.
1.0.0
Compatible with Blender 2.9