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Fixed a bug where case-insensitive bone mapping would fail on PSA import. (#85)
Fixed a bug where importing animations with a frame rate that didn't match the original sequence could be evaluated incorrectly in Blender. This has been fixed by properly re-sampling the imported sequences to the target frame rate instead of simply scaling the keyframe timing. (#70).
Fixed a bug where the root bone would be incorrectly oriented if the root bone did not have an identity rotation in the bind pose. (#83)
Fixed a bug where it was not possible to export a PSK of an armature with no bones (it now exports with a single root bone in the identity pose).
Fixed a bug where bones whose parents existed in the armature but not the in the PSA would be treated as root bones and transformed incorrectly. (#83)
Changes
Case-Insensitive bone mapping is now the default option on PSA import.