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Make materials thick by default
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Derpius committed Aug 7, 2022
1 parent b256388 commit be71401
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Module/source/objects/BSDF.h
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ struct BSDFMaterial
float diffuseTransmission = 0.f;
float specularTransmission = 0.f;

bool thin = true;
bool thin = false;

glm::uint activeLobes = static_cast<glm::uint>(LobeType::All);

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