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This repository has been archived by the owner on Feb 19, 2024. It is now read-only.
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A GitHub action that publishes your Garry's Mod addon to the Steam Workshop

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Earu/GSW-action

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A GitHub action that publishes your Garry's Mod addon to the Steam Workshop.

Usage

This action has 5 parameters so far which are account-name, account-password, account-secret, workshop-id and addon-path.

  • account-name [required] is the Steam account name of the account the action is going to use.

  • account-password [required] is the Steam password of the account the action is going to use.

  • workshop-id [required] is the Steam handle corresponding to your workshop addon, this parameter is used to update the right addon.

  • account-secret [optional] is the Steam shared secret if the account uses 2FA.

  • addon-path [optional] lets you target which path your addon files are under.

Note: This action will only run on a Windows container because it uses gmpublish.exe.

Example Action

name: CI

on:
  push:
    branches: [ master ]
  workflow_dispatch:

jobs:
  publish:
    runs-on: windows-latest
    steps:
      # Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
      - name: Checkout
        uses: actions/checkout@v2

      # Creates a GMA and publishes it to the Steam Workshop
      - name: Publish to Steam Workshop
        uses: Earu/[email protected]
        with:
          account-name: ${{secrets.STEAM_NAME}}
          account-password: ${{secrets.STEAM_PASSWORD}}
          account-password: ${{secrets.STEAM_SECRET}}
          workshop-id: '1182471500'
          addon-path: ${{env.GITHUB_WORKSPACE}}

Debugging / Building / Contribution

  • The project runs with NPM, any PR changing NPM to any other package manager will be denied.
  • To build the project and run it: npm run start
  • For customizing the inputs while debugging: change the debug.ts file and set the DEBUG flag to true in index.ts
  • If you're adding new dependencies they must be packaged in the repo for the action to work
  • Follow the indentation and naming conventions already in place
    • camelCase for variables and functions
    • BIG_SNAKE_CASE for constants
    • no variable name thats under 3 characters, unless widely accepted (e.g error => e)
  • Please DEBUG & TEST your code before submitting a PR