Skip to content

A tool for use with clang to analyze #includes in C and C++ source files

License

Notifications You must be signed in to change notification settings

EpicGames/include-what-you-use

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Include What You Use

IWYU CI

For more in-depth documentation, see docs.

Instructions for users

"Include what you use" means this: for every symbol (type, function, variable, or macro) that you use in foo.cc (or foo.cpp), either foo.cc or foo.h should include a .h file that exports the declaration of that symbol. (Similarly, for foo_test.cc, either foo_test.cc or foo.h should do the including.) Obviously symbols defined in foo.cc itself are excluded from this requirement.

This puts us in a state where every file includes the headers it needs to declare the symbols that it uses. When every file includes what it uses, then it is possible to edit any file and remove unused headers, without fear of accidentally breaking the upwards dependencies of that file. It also becomes easy to automatically track and update dependencies in the source code.

CAVEAT

This is alpha quality software -- at best (as of July 2018). It was originally written to work specifically in the Google source tree, and may make assumptions, or have gaps, that are immediately and embarrassingly evident in other types of code.

While we work to get IWYU quality up, we will be stinting new features, and will prioritize reported bugs along with the many existing, known bugs. The best chance of getting a problem fixed is to submit a patch that fixes it (along with a test case that verifies the fix)!

Clang compatibility

Include-what-you-use makes heavy use of Clang internals, and will occasionally break when Clang is updated. We build IWYU regularly against Clang mainline to detect and fix such compatibility breaks as soon as possible.

NOTE: the IWYU master branch follows Clang main branch.

We also have convenience tags and branches for released versions of Clang (called clang_<version>, e.g. clang_5.0). To build against a Clang release, check out the corresponding branch in IWYU before configuring the build. You can use this mapping table to combine Clang and IWYU versions correctly:

Clang IWYU version IWYU branch
3.6 0.4 clang_3.6
3.7 0.5 clang_3.7
3.8 0.6 clang_3.8
3.9 0.7 clang_3.9
4.0 0.8 clang_4.0-r2
5.0 0.9 clang_5.0
6 0.10 clang_6.0
7 0.11 clang_7.0
8 0.12 clang_8.0
9 0.13 clang_9.0
10 0.14 clang_10
11 0.15 clang_11
12 0.16 clang_12
13 0.17 clang_13
14 0.18 clang_14
15 0.19 clang_15
... ... ...
main master

NOTE: If you use the Debian/Ubuntu packaging available from https://apt.llvm.org, you'll need the following packages installed:

  • llvm-<version>-dev
  • libclang-<version>-dev
  • clang-<version>

Packaging for other platforms will likely be subtly different.

How to build standalone

This build mode assumes you already have compiled LLVM and Clang libraries on your system, either via packages for your platform or built from source. To set up an environment for building IWYU:

  • Create a directory for IWYU development, e.g. iwyu

  • Clone the IWYU Git repo:

    iwyu$ git clone https://github.com/include-what-you-use/include-what-you-use.git
    
  • Presumably, you'll be building IWYU with a released version of LLVM and Clang, so check out the corresponding branch. For example, if you have Clang 6.0 installed, use the clang_6.0 branch. IWYU master tracks LLVM & Clang main:

    iwyu$ cd include-what-you-use
    iwyu/include-what-you-use$ git checkout clang_6.0
    
  • Create a build root and use CMake to generate a build system linked with LLVM/Clang prebuilts:

    # This example uses the Makefile generator, but anything should work.
    iwyu/include-what-you-use$ cd ..
    iwyu$ mkdir build && cd build
    
    # For IWYU 0.10/Clang 6 and earlier
    iwyu/build$ cmake -G "Unix Makefiles" -DIWYU_LLVM_ROOT_PATH=/usr/lib/llvm-6.0 ../include-what-you-use
    
    # For IWYU 0.11/Clang 7 and later
    iwyu/build$ cmake -G "Unix Makefiles" -DCMAKE_PREFIX_PATH=/usr/lib/llvm-7 ../include-what-you-use
    

    (substitute the llvm-6.0 or llvm-7 suffixes with the actual version compatible with your IWYU branch)

    or, if you have a local LLVM and Clang build tree, you can specify that as CMAKE_PREFIX_PATH for IWYU 0.11 and later:

    iwyu/build$ cmake -G "Unix Makefiles" -DCMAKE_PREFIX_PATH=~/llvm-project/build ../include-what-you-use
    
  • Once CMake has generated a build system, you can invoke it directly from build, e.g.

    iwyu/build$ make
    

How to build as part of LLVM

Instructions for building LLVM and Clang are available at https://clang.llvm.org/get_started.html.

To include IWYU in the LLVM build, use the LLVM_EXTERNAL_PROJECTS and LLVM_EXTERNAL_*_SOURCE_DIR CMake variables when configuring LLVM:

  llvm-project/build$ cmake -G "Unix Makefiles" -DLLVM_ENABLE_PROJECTS=clang -DLLVM_EXTERNAL_PROJECTS=iwyu -DLLVM_EXTERNAL_IWYU_SOURCE_DIR=/path/to/iwyu /path/to/llvm-project/llvm
  llvm-project/build$ make

This builds all of LLVM, Clang and IWYU in a single tree.

How to install

If you're building IWYU out-of-tree or installing pre-built binaries, you need to make sure it can find Clang built-in headers (stdarg.h and friends.)

Clang's default policy is to look in path/to/clang-executable/../lib/clang/<clang ver>/include. So if Clang 3.5.0 is installed in /usr/bin, it will search for built-ins in /usr/lib/clang/3.5.0/include.

Clang tools have the same policy by default, so in order for IWYU to analyze any non-trivial code, it needs to find Clang's built-ins in path/to/iwyu/../lib/clang/3.5.0/include where 3.5.0 is a stand-in for the version of Clang your IWYU was built against.

Note that some distributions/packages may have different defaults, you can use clang -print-resource-dir to find the base path of the built-in headers on your system.

So for IWYU to function correctly, you need to copy the Clang include directory to the expected location before running (similarly, use include-what-you-use -print-resource-dir to learn exactly where IWYU wants the headers).

This weirdness is tracked in issue 100, hopefully we can make this more transparent over time.

How to run

The original design was built for Make, but a number of alternative run modes have come up over the years.

Running on single source file

The simplest way to use IWYU is to run it against a single source file:

  include-what-you-use $CXXFLAGS myfile.cc

where $CXXFLAGS are the flags you would normally pass to the compiler.

Plugging into existing build system

Typically there is already a build system containing the relevant compiler flags for all source files. Replace your compiler with include-what-you-use to generate a large batch of IWYU advice. Depending on your build system/build tools, this can take many forms, but for a simple GNU Make system it might look like this:

  make -k CXX=include-what-you-use CXXFLAGS="-Xiwyu --error_always"

(The additional -Xiwyu --error_always switch makes include-what-you-use always exit with an error code, so the build system knows it didn't build a .o file. Hence the need for -k.)

In this mode include-what-you-use only analyzes the .cc (or .cpp) files known to your build system, along with their corresponding .h files. If your project has a .h file with no corresponding .cc file, IWYU will ignore it unless you use the --check_also switch to add it for analysis together with a .cc file. It is possible to run IWYU against individual header files, provided the compiler flags are carefully constructed to match all includers.

Using with CMake

CMake has grown native support for IWYU as of version 3.3. See their documentation for CMake-side details.

The CMAKE_CXX_INCLUDE_WHAT_YOU_USE option enables a mode where CMake first compiles a source file, and then runs IWYU on it.

Use it like this:

  mkdir build && cd build
  CC="clang" CXX="clang++" cmake -DCMAKE_CXX_INCLUDE_WHAT_YOU_USE=include-what-you-use ...

or, on Windows systems:

  mkdir build && cd build
  cmake -DCMAKE_CXX_COMPILER="%VCINSTALLDIR%/bin/cl.exe" -DCMAKE_CXX_INCLUDE_WHAT_YOU_USE=include-what-you-use -G Ninja ...

These examples assume that include-what-you-use is in the PATH. If it isn't, consider changing the value to an absolute path. Arguments to IWYU can be added using CMake's semicolon-separated list syntax, e.g.:

  ... cmake -DCMAKE_CXX_INCLUDE_WHAT_YOU_USE="include-what-you-use;-w;-Xiwyu;--verbose=7" ...

The option appears to be separately supported for both C and C++, so use CMAKE_C_INCLUDE_WHAT_YOU_USE for C code.

Note that with Microsoft's Visual C++ compiler, IWYU needs the --driver-mode=cl argument to understand the MSVC options from CMake.

Using with a compilation database

The iwyu_tool.py script pre-dates the native CMake support, and works off the compilation database format. For example, CMake generates such a database named compile_commands.json with the CMAKE_EXPORT_COMPILE_COMMANDS option enabled.

The script's command-line syntax is designed to mimic Clang's LibTooling, but they are otherwise unrelated. It can be used like this:

  mkdir build && cd build
  CC="clang" CXX="clang++" cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON ...
  iwyu_tool.py -p .

or, on Windows systems:

  mkdir build && cd build
  cmake -DCMAKE_CXX_COMPILER="%VCINSTALLDIR%/bin/cl.exe" -DCMAKE_C_COMPILER="%VCINSTALLDIR%/VC/bin/cl.exe" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G Ninja ...
  python iwyu_tool.py -p .

Unless a source filename is provided, all files in the project will be analyzed.

See iwyu_tool.py --help for more options.

Applying fixes

We also include a tool that automatically fixes up your source files based on the IWYU recommendations. This is also alpha-quality software! Here's how to use it (requires python):

  make -k CXX=include-what-you-use CXXFLAGS="-Xiwyu --error_always" 2> /tmp/iwyu.out
  python fix_includes.py < /tmp/iwyu.out

If you don't like the way fix_includes.py munges your #include lines, you can control its behavior via flags. fix_includes.py --help will give a full list, but these are some common ones:

  • -b: Put blank lines between system and Google includes
  • --nocomments: Don't add the 'why' comments next to includes

How to correct IWYU mistakes

  • If fix_includes.py has removed an #include you actually need, add it back in with the comment '// IWYU pragma: keep' at the end of the #include line. Note that the comment is case-sensitive.
  • If fix_includes.py has added an #include you don't need, just take it out. We hope to come up with a more permanent way of fixing later.
  • If fix_includes.py has wrongly added or removed a forward-declare, just fix it up manually.
  • If fix_includes.py has suggested a private header file (such as <bits/stl_vector.h>) instead of the proper public header file (<vector>), you can fix this by inserting a specially crafted comment near top of the private file (assuming you can write to it): '// IWYU pragma: private, include "the/public/file.h"'.

Current IWYU pragmas are described in IWYUPragmas.

About

A tool for use with clang to analyze #includes in C and C++ source files

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 74.1%
  • Python 18.5%
  • C 6.4%
  • Other 1.0%