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Version 0.7.1 Release
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Eschatologue committed Oct 6, 2021
1 parent 99f5fc7 commit 6d36e38
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20 changes: 20 additions & 0 deletions assets/changelog.md
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@@ -1,3 +1,23 @@
<div align="center">

[![0-7-1.png](https://i.postimg.cc/W3QcKHdB/0-7-1.png)](https://postimg.cc/vgLKxXLh)

</div>

# Update 0.7.1
An update that releases unexpectedly longer than expected.

This update features some balance changes, overall polishing to torpedoes, and a new unit for the torpedo destroyer line

## What's new?
1. Added Tier 4 UAW Ground unit the 'Shiratsuyu'
- Can be researched from the Hatsuharu
- Equipped with more powerful torpedoes, along with machine-guns and missiles
2. Slightly increases the movement penalty for tanks on liquid terrain
3. Torpedo now deals increased damage depending on its target `hitSize` or `size`, the bigger they are, the more damage they take from torpedoes
4. Slight changes reconstructors unit upgrade requirement
5. New Sprite for [T3 Naval] 'Hatsuharu'

# Update 0.7
Update 0.7 is a small one, just overall polishing of tank units, I probably will do these type of updates more often instead of monthly huge update.

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2 changes: 1 addition & 1 deletion mod.hjson
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Expand Up @@ -3,6 +3,6 @@ name: "uaw"
author: "Eschatologue"
main: "UAW.UAWModLoader",
description: "A port and a sequel to Heavy-Armaments-Industries written in java."
version: 0.8 - beta
version: 0.7.1
minGameVersion: 129
java: true
4 changes: 2 additions & 2 deletions src/UAW/content/UAWBlock.java
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Expand Up @@ -768,7 +768,7 @@ UAWLiquid.surgeSolvent, new StatusFieldBulletType(StatusEffects.electrified, rel

size = 5;
consumes.power(4.5f);
consumes.items(with(Items.silicon, 100, Items.titanium, 100, Items.plastanium, 60));
consumes.items(with(Items.silicon, 90, Items.titanium, 130, Items.plastanium, 60));
consumes.liquid(Liquids.oil, 1f);

constructTime = 25 * tick;
Expand All @@ -793,7 +793,7 @@ UAWLiquid.surgeSolvent, new StatusFieldBulletType(StatusEffects.electrified, rel

size = 7;
consumes.power(7f);
consumes.items(with(Items.silicon, 250, Items.metaglass, 250, UAWItems.titaniumCarbide, 250, Items.plastanium, 550));
consumes.items(with(Items.silicon, 225, Items.metaglass, 225, UAWItems.titaniumCarbide, 250, Items.plastanium, 550));
consumes.liquid(Liquids.oil, 1.5f);

constructTime = 80 * tick;
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