Fix being able to pass through invalid ballistic values #6398
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Description of the proposed changes
If you pass in an invalid value to
SetBallisticAcceleration
then the simulation will freeze up. This is a bug in the engine, but we can 'fix' it in Lua by simply error'ing out if we see such a value.Testing done on the proposed changes
Ran a game and tested/confirmed that regular values are untouched and all variants of invalid values are caught.
Additional context
Possibly related to:
Checklist