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Anything with $envmapshere 1 does not react to projected texture lighting, such as the player's flashlight.
Here is an example on a Half-Life 1 Gordon model I am currently working on, the grey metal regions are the only ones being altered. I have left the material for the orange bits of the suit to $envmapsphere 1 to demonstrate the consistency of all three instances.
Details
Anything with
$envmapshere 1
does not react to projected texture lighting, such as the player's flashlight.Here is an example on a Half-Life 1 Gordon model I am currently working on, the grey metal regions are the only ones being altered. I have left the material for the orange bits of the suit to
$envmapsphere 1
to demonstrate the consistency of all three instances.My VMT:
Steps to reproduce
$envmapsphere
parameter set to 1.The text was updated successfully, but these errors were encountered: