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Localization issues: not enough space, localization override from another file, etc.
#6096
opened Nov 28, 2024 by
Satton2
render.RedownloadAllLightmaps not working for Static Props.
Shaders
The issue relates to shaders.
#6095
opened Nov 27, 2024 by
MagentaIris
Placing many decals at the same time crash the game
Crash
The issue is a "random" runtime crash.
Platform: Linux
The issue specifically occurs on Linux platforms.
#6093
opened Nov 25, 2024 by
Xalalau
PhysObj:GetAABB returns nil after calling Entity:PhysicsInitSphere
Can't/Won't fix
The issue cannot or will not be fixed.
Dependency: IVP
The issue resides with IVP (Ipion Virtual Physics/Havok).
#6080
opened Nov 18, 2024 by
Bonyoze
'filter' doesn't work in Awesomium
Dependency: Awesomium
The issue resides with Awesomium and thus will not be fixed as it is deprecated in favour of CEF.
#6079
opened Nov 17, 2024 by
DarthTealc
3D skybox & 2D skybox will not render in RenderViews if the origin is inside the world
#6060
opened Nov 9, 2024 by
marchc1
Gravity gun button pressed while holding a prop causes visual desync
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6059
opened Nov 7, 2024 by
SstarLit
$envmapsphere 1 breaks projectedtexture lights
Shaders
The issue relates to shaders.
#6058
opened Nov 7, 2024 by
Vuthakral
Buffer Overflow with latest Nvidia drivers on Linux
Crash
The issue is a "random" runtime crash.
Platform: Linux
The issue specifically occurs on Linux platforms.
r_shadowrendertotexture Causes intermitant crashes when set
Crash
The issue is a "random" runtime crash.
Regression
The issue did not happen before
#6048
opened Oct 30, 2024 by
aStonedPenguin
Linux broken world phong
Platform: Linux
The issue specifically occurs on Linux platforms.
Shaders
The issue relates to shaders.
#6046
opened Oct 30, 2024 by
username00112233
Huge lag when pasting in lots of characters into a
TextEntry
#6043
opened Oct 29, 2024 by
wrefgtzweve
SetModelScale + Collisions lead to infinite loops and server crash
Dependency: IVP
The issue resides with IVP (Ipion Virtual Physics/Havok).
#6042
opened Oct 28, 2024 by
BlackOverride
[x86_x64] Crashing after "Fully connected!" on any server
Crash
The issue is a "random" runtime crash.
Invalid/No-info
The issue doesn't have enough information to be fixed.
#6038
opened Oct 27, 2024 by
airplein10
MoveToPathNode causes incorrect stop position
Content
The issue relates to either Half-Life campaigns, a specific entity, or an art asset
#6036
opened Oct 21, 2024 by
URAKOLOUY5
Entity:SetSurroundingBoundsType(BOUNDS_HITBOXES) makes PCF effects and other things use bad bone positions
#6028
opened Oct 12, 2024 by
NO-LOAFING
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