You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
... could this have an override for if that aforementioned ViewData boolean is set to true? There probably would need to have a check somewhere else too, since, unless the r_3dsky != 2 check is removed from gmod, that did not fix the problem.
Steps to Reproduce
Call render.RenderView with an origin that is in the world
The text was updated successfully, but these errors were encountered:
Details
With a normal camera, going into the world will stop the skybox from rendering completely, as expected...
However, in the case of say a portal, this behavior causes the skybox to not render even though I should be able to see it due to the portal.
Perhaps an additional boolean in ViewData for always rendering the skybox?
If the code is similar to viewrender.cpp, where this check is performed...
... could this have an override for if that aforementioned ViewData boolean is set to true? There probably would need to have a check somewhere else too, since, unless the r_3dsky != 2 check is removed from gmod, that did not fix the problem.
Steps to Reproduce
The text was updated successfully, but these errors were encountered: