Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Federico-Ciuffardi authored Mar 26, 2020
1 parent b67afd2 commit 1f7d2bf
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@
# Godot Touch Input Manager
Godot Touch Input Manager is a script to handle touch input. You just need to autoload the script and it will start analyzing the touch input and when a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like [`_input(InputEvent event)`](https://docs.godotengine.org/en/3.1/classes/class_node.html#class-node-method-input). There is also a signal for each gesture if you prefer using signals to the aforementioned.

This asset was ported to be added to Godot and is now a milestone to version 4.0, PR: [https://github.com/godotengine/godot/pull/36953](https://github.com/godotengine/godot/pull/36953).

## How to use
* Dowload the latest release from https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager/releases
* Extract the downloaded *.zip* file somewhere in you project
Expand Down

0 comments on commit 1f7d2bf

Please sign in to comment.