Fixes & optimizations to things!
changed the Player Collider to not use unity default colliders but rather use the same method im using for detecting when a players head is in a wall to better prevent false positives, also makes the ability for players to stack on top of each other harder so the potential of letting them stack up into area's that they shouldn't will be less likely (though its still possible so its recommended to use the inBounds colliders to define the in bounds and out of bounds areas so they cannot reach those area's)