Make sound effects pause with the game #4058
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Does this PR close any issues? If so, link them below.
Closes #2879
Briefly describe the issue(s) fixed.
Scripts like
spookyMansion.hxc
,phillyTrain.hxc
(and Erect versions) play sound effects that don't pause with the game.Philly's train sound does get paused although that's done manually through the stage script.
This is based on how PlayState handles pausing of camera tweens.
Include any relevant screenshots or videos.
demo2.mp4