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Updated readme

See merge request GPUOpen-Effects/FidelityFX-CACAO!12
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jayfraser committed May 13, 2020
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Expand Up @@ -32,3 +32,8 @@ In the provided Sponza model for the FFX CACAO sample, at the bottom of some cur
there is an issue with incorrect normals
in the mesh causing ambient occlusion to be incorrectly calculated as light in places where occlusion
should be dark. This is a known issue with the mesh, and not an issue with FFX CACAO itself.

# Notices

CACAO is a modification of the Adaptive Screen Space Ambient Occlusion (ASSAO) algorithm that was developed by Intel.
The original implementation can be found [here](https://github.com/GameTechDev/ASSAO).

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