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Pong-Study

This Project is a reimagined version of the classic Pong game developed in Unity with C#. This project serves as a study base for applying software architecture concepts and design patterns in games.

Description

This project features both single-player and cooperative modes with dynamic rule changes that enhance gameplay. In cooperative mode, two players work together to achieve high scores. After scoring, the game introduces new rules such as changing ball speed, adding multiple balls, altering game physics, or rotating the map and others features.

Features

  • Cooperative Mode: Two players control their paddles and share the same score.
  • Single Player Mode: One player controlls all paddles
  • Dynamic Rule Changes: The game introduces new rules after scoring, including:
    • Changing ball speed
    • Adding multiple balls
    • Change Physics
    • Rotating the map
    • Others

Installation

  1. Clone the repository:

    git clone https://github.com/GivaldoF/Pong-Study.git
  2. Open the project in Unity:

    • Open Unity Hub.
    • Click on "Add" and select the folder where you cloned the repository.
  3. Run the project:

    • In Unity, click on "File" > "Build and Run".

Contribution

Contributors are encouraged to help improve the project by applying concepts to enhance the game's architecture, making it more flexible and modular.

License

This project is licensed under the MIT License. See the LICENSE file for details.

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