IMPORTANT:
Create a backup before testing 2.0.0!
Feel free to give UVU 2.0.0-rc2 a try and create issue tickets if you run into any problems. I will get these sorted out before the final release.
Migration from 1.0.x to 2.0.x should not require any additional work unless you use custom scripts that interact with UVU components or are based on them: UdonVoiceUtils and other scripts based on TLP scripts MUST have a unique ExecutionOrder now! Use the
Tools/TLP/UdonUtils/TLP ExecutionOrder
menu to log the order to the console. Please use other TLP based scripts as reference when defining new ExecutionOrder values for your scripts.
- Udon Voice Utilities
UdonVoiceUtils is a selection of scripts and prefabs that can modify player audio settings in real time.
Jump to Installation to get started... but I really recommend you read the given information here :)
- Increasing players voice range with e.g. a microphone
- Separating players using audio zones/rooms
- Muffling players behind walls
- Muffling players standing behind other players
- Scaling voice ranges depending on avatar height
- Adding reverb to player voices and all audible audio
- Creating complex stage setups with private backstage areas
- Focusing player voices when they face you or you face them
- Dividing players for competitive games using voice channels
- Drinking Night by Rackshaw - Occlusion, Audio zones
- Midnight Rooftop by ImLeXz - Occlusion, Voice directionality
- The Avali ShatterDome by RadioFoxWin - Microphone, PlayerAudioController menu
- The Black Cat by spookyghostboo - Voice directionality
- The Great Pub by owlboy - Occlusion, Voice directionality
- The Pool Parlor by Toasterly - Voice directionality, Audio zones
- Virtual Performing Arts Theater by DjembeDragon - Private channels, Audio Zones, Reverb, Audience/Stage volume control
- ...
You can request to have your world added by sending Guribo a message on Discord or by creating a ticket on this repository. Please provide the following information or use the template here on GitHub:
- World name
- World ID (optional, may be used for placing a portal in a tutorial world)
- Your name to be displayed (optional if the current VRChat name shall be used)
Note: I won't accept worlds that are not submitted by the world creator themselves
Since UdonVoiceUtils 1.0.0 the package can be added to your projects via the VRChat Creator Companion.
This package is versioned using Semantic Version.
The used pattern MAJOR.MINOR.PATCH indicates:
- MAJOR version: incompatible API changes occurred
- Implication: after updating backup, check and update your scenes/scripts as needed
- MINOR version: new functionality has been added in a backward compatible manner
- Implication: after updating check and update your usages if needed
- PATCH version: backward compatible bug fixes were implemented
- Implication: after updating remove potential workarounds you added
- Install/Add VRChat World SDK 3.6 to your project
- Install/Add CyanPlayerObjectPool to your project: https://cyanlaser.github.io/CyanPlayerObjectPool/
- Install/Add TLP UdonVoiceUtils to your project: https://guribo.github.io/TLP/
- Start your project and open the scene
Packages/tlp.udonvoiceutils/Runtime/Scenes/Demo.unity
- With ClientSim enabled, click the Play button in Unity
- Check for any errors in the console (only one regarding AudioListener is expected)
- If there is any problems, please check the Troubleshooting section below
- To set up your own world, start with the Minimal Scene Setup
Additional Notes:
Please follow the official guides created by VRChat to create a Unity World Creation project using the VRChat Create Companion.
The example scripts and prefabs can be found inPackages/tlp.udonvoiceutils/Runtime/Prefabs/Examples
.Please check out the Wiki for additional information on the available components, features and prefabs before creating your own worlds. It mentions limitations and things to take into account when integrating UVU into a VRChat world.
To see (and hear) how any of these features can be used feel free to test the example world with a friend or visit the public version in VRChat.
-
In your Project windows in the search window type in "TLP_"
-
Filter the search results using the Dropdown menu, select: In Packages
-
From the now displayed search result add two prefabs to your scene:
- TLPLogger - for logging anything TLP related (mandatory)
- TLP_PlayerAudioController - core system of UVU (mandatory)
- Alternatively you can use the prefab TLP_PlayerAudioCompleteWithUi if you want the menu as well
-
The minimum setup is now complete, but has no effect on any player by default.
-
From here on out you can either modify the global settings or add some of the example prefabs and connect them to the controller to create what you need. In addition, you can also create your own custom solutions that rely on UVU's audio overriding capabilities.
Please follow these steps in order and read all the instructions first before executing on them
-
Backup your project and ensure that you can revert to the backed up version without breaking anything!
-
If you have custom override values either make screenshots or duplicate the project so that you can easily set the same values again (note that occlusion values have changed)
-
Open a new empty scene
-
Import the latest release from the creator companion
-
Check if there is any errors on the console after importing. This can help diagnose problems that have occurred.
- If you get the error:
(...) does not belong to a U# assembly, have you made a U# assembly definition for the assembly the script is a part of?
- restart the Unity editor and they should be gone
- If you get the error:
-
Open your scene that used BPAv0.8
-
Check the console, there is most likely messages like:
[UdonSharp] Scene behaviour 'SyncedPlayers' needed UnityEngine.Object upgrade pass
. This means the upgrade was successful.- If you see the error
Can't remove AudioListener because AudioReverbFilter depends on it
please ignore it, it is an "exploit" to get reverb to work on voices.
-
If there is warnings like
[UdonSharp] Empty UdonBehaviour found on (...)
- Click on the message to navigate to the GameObject that caused the warning
- Find the UdonBehaviours that are empty (Program Source is set to
None
) - Delete these UdonBehaviours
-
Add the prefab
Assets/TLP/UdonUtils/Prefabs/TLP_Logger.prefab
to your scene -
Find the
PlayerAudioController
and if you had it unpacked replace the entire GameObject with the prefabTLP_PlayerAudioController
-
Open the hierarchy of the prefab and navigate to the
Configurations
GameObject -
Make your changes that shall be applied by default to every player to both the
LocalConfiguration
andDefaultConfiguration
-
The most painful part:
- Navigate through your hierarchy and check every
UVU
component for unset variables - During testing, I experienced that some references to e.g.
SyncedIntegerArray
were empty after the upgrade - If these variables are part of a prefab right-click on them and try the
Revert
option if available, otherwise, select the corresponding component from the child GameObjects or replace the entire GameObject with one of the prefabs that come withUVU
and set it up again. - Finding may be simplified by using ClientSim and testing every AudioZone/-Room in your world and checking the console for errors.
- Navigate through your hierarchy and check every
-
Lastly, there is some scripts that no longer exist in the shape of UdonBehaviours, thus there might be some empty UdonBehaviours in your scene. The console will tell you about them.
- UdonMath
- UdonCommon
- UdonDebug Unless any prefab was unpacked they should have been removed automatically during the upgrade process.
- Make sure Cyan.PlayerObjectPool is added to your project!
- You might have updated to a version of UdonUtils that is not yet compatible with UdonVoiceUtils
- Remove UdonVoiceUtils and UdonUtils from your project via the Creator companion
- Add ONLY UdonVoiceUtils again (This will install the latest compatible version of UdonUtils for you as well)
- Always playtest in the Unity editor using client sim!
- Check in the console for any errors
- Note that there should only be a single error regarding an AudioListener, which is expected and by design
- Errors produced by my TLP packages can be clicked on and they will highlight the GameObject in your scene hierarchy that produced the error
- Always start with the first error at the top!
- Read the error messages, they usually tell you what is wrong.
- Usually it is something like
<Variable> is not set
- Check that script and look for the variable name mentioned
- Set the missing variable, usually the related script that needs to be set there is part of the prefab
- Sometimes it makes sense to just start fresh with a clean prefab!
- Usually it is something like
- Make sure your colliders are on the
Environment
layer! - Walls must have a collision surface on either side to work in both directions!
- This is the case when using e.g. basic BoxColliders
YES
- Navigate to your PlayerAudioController prefab in your scene
- Find the GameObject
Configurations/LocalConfiguration
inside it - Change its settings to your liking (this GameObject holds the active settings)
- when using the menu: apply the same settings to the
Configurations/DefaultConfiguration
GameObject (this allows resetting the global settings back to your particular default values)
This is a quality of life update, improving ease-of-use and updates all systems. This includes:
- improved error handling and extensive checks during startup
- update to almost the entire code base to use the more recent UdonSharp features
- various small improvements and checks for more reliable operation
- recreated almost all example prefabs to fix scene setup errors with prefabs
- automatically set up references (no more manually setting of PlayerAudioController)
- Add
PlayerAudioConfigurationModel
component- One is used for current global configuration
- One is used as default settings
- used when the
Reset All
button on the example menu is pressed
- used when the
- One is used to synchronize the master with all other players
- when UVU is used combination with the example menu
- Rely on new Execution Order defined in
UdonUtils
- Add AnimationCurve
HeightToVoiceCorrelation
to change voice range automatically in relation to avatar height (off by default)- Add to global
PlayerAudioConfigurationModel
- Add to
PlayerAudioOverride
- Add to global
- Add support for de-/activating UVU at runtime
- Disable/Enable either the GameObject with the
PlayerAudioController
or thePlayerAudioController
component itself
- Disable/Enable either the GameObject with the
- Add
DataDictionary
of UdonBehaviours mapped to PlayerIds (int
) that can be used to get notified whenever a player is updated- DataDictionary name:
PlayerUpdateListeners
- Keys: playerIds (integer)
- Values: UdonBehaviour
- Expected public Variables on listening UdonBehaviours:
public bool VoiceLowpass
public float VoiceGain
public float VoiceDistanceFar
public float VoiceDistanceNear
public float VoiceVolumetricRadius
- Expected functions on listening UdonBehaviours:
public void VoiceValuesUpdate()
- DataDictionary name:
- Add
PlayerAudioView
component which takes care of receiving input from the example menu and takes care of updating the menu in return - Add
VoiceRangeVisualizer
prefab that updates and displays each players voice range in real time for debugging/testing purposes - Add
DynamicPrivacy
script that can update the privacy channel of anotherPlayerAudioOverride
upon receiving aLocalPlayerAdded
orLocalPlayerRemoved
event from a givenPlayeraudioOverride
- Allows creating complex privacy channel setup, e.g. stages with private production areas (please check the demo world for such an example)
- Fix "memory leak" in which new GameObjects would get instantiated every time a player entered a zone leading to
decreased performance in long-running instances which relied on zones
- The objects are now pooled and re-used
- Fix bug in
VoiceOverrideRoom
that caused in rare cases the list of players to not being updated - Fix issue making players already inside of triggers not being affected by
PlayerAudioOverride
when entering the world by briefly toggling all relevant triggers off and on again uponStart
- Remove
UdonCommon
and other, similar library scripts from prefabs and use code statically - Remove
AutoPlayerRange
script (now part ofUdonUtils
) - Remove
CustomAudioFalloff
script (now part ofUdonUtils
)
- Rename from UdonBetterAudio to UdonVoiceUtils
- Move from
Assets/Guribo/UdonBetterAudio
toPackages/tlp.udonvoiceutils
- Convert to VRChat Creator Companion package
- Update to latest Udon API where appropriate
- Rely on GUIDs instead of Assembly names in Assembly Definitions
- Rename
PrivateZones
demo scene intoDemo
and move toPackages/tlp.udonvoiceutils/Runtime/Scenes/Demo
- Rework of example Menu and underlying architecture
- Relies on MVC pattern introduced in
UdonUtils
- Relies on MVC pattern introduced in
- Move settings from former
BetterPlayerAudio
component toPlayerAudioConfigurationModel
- Simplify usage and explanations of occlusion values
- Change update rate to no longer depend on time but on rendered frames --> more predictable performance on slower PCs/Quest
- Extensive rework of main
PlayerAudiController
- Remove workaround to determine avatar height and use avatar eye height of
VrcPlayerApi
instead - Change behaviour of private channels to only mute people on the outside if the boolean
muteOutsiders
is set to true- previously just being in a private channel muted all players on the outside by default
- Change previous event handling to use new class
UdonEvent
fromUdonUtils
- Renamed core prefabs to start with "
TLP_
" - Upgrade to Unity 2022.3, dropping support for Unity 2019
All notable changes to this project will be documented in this file.
- Prevent update to incompatible sdks
- Bump version
- [breaking] Deterministic execution order to address known VRC-bug
- (PlayerAudioOverride) Add validation for PlayerAudioController
- Add static VoiceUtils
- Add searching and auto setting of PlayerAudioController
- (PlayerAudioOverride) Move initialization to SetupAndValidate, hide PlayerAudioController reference in inspector
- (PlayerAudioController) Ensure gameobject has correct name after initialization
- Add setup validations
- Ensure sync is off on triggerzone
- Change visualizer to use player api getter
- Extracted occlusion into own class
- Extract ignored players into own class
- Remove startup delay, fix init errors
- Recreate VoiceOverrideRoom prefab
- Recreate main prefabs
- [breaking] Improve setup experience, add missing validations, refactor/update code base to latest UdonSharp features
- Compile issues
- PlayerAudioController Gizmos not working
- Move PlayerList not set test to PlayerAudioOverride test
- Reduce redundant checks
- Replace some arrays with lists
- Move to subdirectory
- Add additional 2.0.0 change notes and update Readme
- (PlayerAudioOverride) PlayerList not set
- (TestPlayerAudioOverride) Fix warnings
- Updating of players
- Recompile
- (Readme) Add The Avali ShatterDome by RadioFoxWin to list of worlds
- Support UdonUtils 8.2.0
- Add support for com.vrchat.worlds 3.7.x
- Migrate to UdonUtils 8.1.0, go into full release state
- (Gizmos) Display entire GameObject path instead of just name in scene view when PlayerAudioController is selected
- (PlayerAudioView) Fix custom default settings not being displayed after init
- (PlayerAudioController) Fix PlayerAudioOverride occlusion values being applied inverted
- (Prefabs) Fix main prefab with UI having broken references in new scenes
- (Demo) Bake light of demo scene, add light probes
- (Readme) Add new world listings, add links to VRC worlds
- Support com.vrchat.worlds 3.6.x and Unity 2022.3.22
- Update to Unity 2022.3
- Migrate to UdonUtils 6.1.x
- Add missing hint about cyan dependency
- Update git configuration and setup script
- Update assets to lfs
- Rename prefabs
- Change layers and make objects static that can be
- Update to U## 1.0 and client sim
- Fix loglevels, assert and perf limit warning
- Jitterfree pickups
- Make few functions static
- Disallow multiple instances of same override in lists
- Add gamemode, update vr components, test improvements, add serialization retry to base behaviour
- Add logging of all logs in frame to profiler
- Add execution order, fix runtime tests
- Move runtime test code
- Update base behaviour
- Fix up scenes and broken event callbacks
- Display data in leaderboard entry
- Start converting playeraudio controllers
- Add more events for different executionorder sections, refactor executionorder on most scripts
- Update tribes scene, create leaderboard prefab
- Convert basic performance stats to model view controller
- Update profiler ui, update leaderboard scene
- Fix players spawning in triggers not being detected by audio zone
- Add multiple sorting algorithms, update privacy zones example scene
- Add dirty property to event
- Create factories for avl tree, factory with pool
- Reduce type spam in logs, add execution order to logs
- Add comparer creation, update exectionorders, move pooleable code to base behaviour
- Add new data source using leaderboard model
- Deinit on destroy, selectable categories with view
- Update use of static class
- Remove template from prefab
- Update after utils restructure
- Update UVU exporter and readme
- Remove 'Better' references
- Update file structure
- Rename and add udonutils dependency
- Add package.json
- Fix default settings on prefabs, support muting outsiders even without privacy channel
- Don't fail if player already added
- Update scene
- Replace synchronize playerlist with new version
- Update
- Add component for dynamic privacy channel
- Update namespaces
- Add support for blacklists, update demo world
- Update assets
- Add gitconfig
- Update to support latest vrc sdk
- Fix enabling/disabling of entire hierarchy with controller on it
- Add pooling of PlayerOverrideLists
- Add toggle for menu and voice controller
- Simplify fallback head position calculations
- Implement height based range scaling using an animation curve
- Add fallback position handling to tracking data tracker
- Simplify visualizer by using cyan pool
- Update runtime tests
- Add test for eye height updates coming from master
- Fix audio range issue, add test for eye height updates coming from other player
- Update
- Change assertion to error
- Create basic image downloader with automatic aspect ratio adjustment
- Add new demo world for uvu (wip)
- Create intro tutorial
- Update dependency
- Update exporter
- Cleanup scene, change editor script parent, rename demo world
- Add debug content to exporter
- Disable runtime tests and add hint
- Delete old releases folder
- Remove old gif and old remplates
- Lfs for assets
- Get rid of all files to fix lfs issues
- Add all files again without lfs
- Update variable name
- Cleanup and more test coverage
- Use Tlpbasebehaviour
- Rename PlayerAudioMenu
- Update readme
- Add release notes to readme
- Update readme
- Fix tests with debug enabled
- Fix errors
- Fix errors in production mode
- Update tests to use TestWithLogger, reduce log spam
- Fix missing view in setup, restructure
- Fixed missing reference
- Extract setup into base class
- Update package.json and add release issue template
- Move serializedUdonPrograms
- Remove programs
- Move ExtendedAudio to own repo, change "Better" names
- Add link to downloads
- Increase test coverage, refactoring
- Add mic setup example
- Update
- Convert to lfs
- Update package.json and Readme
- Support disable/enable
- Remove players from trigger zone on disable
- Add temp. workaround for some avatars not having a head position/rotation
- Export of example scene
- Single audio filters active
- Finish update to Unity 2019
- Support toggle of BPA, draw room-door relation in editor
- Display behaviour relations, cleanup
- Prevent popping noises when entering reverb zone
- Reverb not activating when alone
- Increase coverage
- Add privacy settings to voice override
- Add private channel support
- Priority/channel based overriding
- Override gates/doors
- Debugging, refactoring, cleanup
- Add option to talk but not listen to players in private zone
- Add network stress test, cleanup
- Split enter button from room
- Add debug tools, custom editors, cleanup
- Player check
- Update on deserialization not working reliably
- Nullpointer exception
- Missing assembly reference
- Restructure content
- Add betterPlayerAudio testing
- Add falloff analysis test scene, audio tests
- Add VoiceOverrideZone from tutorial
- V0.6
- Use udonUtil libraries, audio link testing
- Adapt new network features
- Update example scenes
- Ownership transfer of hierarchy
- Minor issues and synchronization rate
- Reset all not resetting for receiver
- Prepare next version
- Rename
- Add is valid checks, refactoring
- Add exporter, update mic with override
- V0.4
- Add BetterPlayerAudio
- Change default values of voice to match VRC settings
- Add pickup microphone example
- Add separate player occlusion slider
- Prevent exception when menu is not is use
- Add update rate option, add example world
- Experimental player exclusion list
- Add log coloring, add sample audio
- Add everything except sample audio
- Add player audio controls with example ui menu
- Add default values and expose to unity UI
- Refactoring, improve default value handling, performance
- Prevent initializing UI from potentially uninitialized BetterPlayerAudio
- Use camera position instead of avatar head bone
- Allow up to 100% directionality for both listener and player
- Update hints, correct default values
- Add master control (locally toggleable)
- Fix variable name