When creating a top down platformer, so much of the look and feel requires the right kind of sprites. You can't use normal sprites, they must be created with a top-down nature, 3D space, in mind. Notice how the player the solids all have half of their sprites darkened, to indicate the front. That is essential for maintaining how you view and interact with them.
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Heitorsant/TopDownPlatformer_GMS
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A GameMaker Studio 2 project showing how to do 3D collisions in a top down game. This project includes both object collisions and tile based collisions with a z axis.
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