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fork from greenworks.js
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added types for typescript, clone from here
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version number sync as nw.js (v0.92.0)
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added matching function:
requestLobbyList()
(the return is useless same ascreataLobby
, useSteamEvent.LobbyMatchList
to recieve the result)getLobbyMemberLimit(steamIDLobby: string): number
setLobbyMemberLimit(steamIDLobby: string,limit: number): boolean
getLobbyMemberData(steamIDLobby: string, steamIDMember: string, pchKey: string): string
setLobbyMemberData(steamIDLobby: string, pchKey: string, pchValue: string): void
getLobbyDataCount(steamIDLobby: string): number
getLobbyDataByIndex(steamIDLobby: string, index:number): {key: string, value: string}
sendLobbyChatMsg(steamIDLobby: string,data: Buffer): boolean
getLobbyChatEntry(steamIDLobby: string,chatID: number): {steamIDUser: string, data: Buffer,chatEntryType: eChatEntryType}
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added p2p function:
sendP2PPacket(steamId: string, sendType: eP2PSendType, data: Buffer,nChannel?:number): boolean
isP2PPacketAvailable(nChannel?:number): number
readP2PPacket(size: number,nChannel?:number):{data: Buffer,steamIDRemote: string}
acceptP2PSessionWithUser(steamId: string): void
getP2PSessionState(steamIDUser: string): {result:boolean,connectionState:🍵}
closeP2PSessionWithUser(steamIDUser: string): boolean
closeP2PChannelWithUser(steamIDUser: string, nChannel: number): boolean
isBehindNAT():boolean
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added enum
eP2PSendType
,eChatMemberStateChange
,eChatEntryType
,eChatMemberStateChange
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added Event:
SteamEvent.LobbyMatchList
callback:(LobbiesMatching: number)
(after calledrequestLobbyList
)SteamEvent.P2PSessionRequest
callback:(steamIDRemote: string)
(after other player calledacceptP2PSessionWithUser
)SteamEvent.P2PSessionConnectFail
callback:(steamIDRemote: string,eP2PSessionError:number)
(after connected player quit)SteamEvent.LobbyChatUpdate
callback:(SteamIDLobby: string, SteamIDUserChanged: string, SteamIDMakingChange: string,ChatMemberStateChange:eChatMemberStateChange)
(It's not about chat actually, It's player enter/leave etc)SteamEvent.LobbyChatMsg
callback:(steamIDLobby: string,steamIDUser: string,chatEntryType:eChatEntryType,chatID:number)
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use case please reference steam Matchmaking api , steam maatchNetworking api
forked from greenheartgames/greenworks
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a node.js plugin to integrate nw.js/electron games with steamworks with p2p
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Hocti/greenteaworks
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a node.js plugin to integrate nw.js/electron games with steamworks with p2p
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