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Cave biome over surface on eroded surface. #23

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HydrolienF opened this issue Jan 15, 2025 · 0 comments
Closed

Cave biome over surface on eroded surface. #23

HydrolienF opened this issue Jan 15, 2025 · 0 comments
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@HydrolienF
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Deep dark can be found on surface when the surface is eroded. This is probably because surface level is checked once only for each 444 biome area.

It can be fix in CustomBiomeSource.topYOfSurfaceWorld(...) by reading all x & z possible values for that 444 biome area.

We could make it configurable to check 1 value only, the 4 corners or all 16 values.

@HydrolienF HydrolienF added the bug Something isn't working label Jan 15, 2025
HydrolienF added a commit that referenced this issue Jan 15, 2025
It's done by checking each surface min y level for the 4*4 area of the biome.
(Haven't been tested yet.)
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