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Deep dark can be found on surface when the surface is eroded. This is probably because surface level is checked once only for each 444 biome area.
It can be fix in CustomBiomeSource.topYOfSurfaceWorld(...) by reading all x & z possible values for that 444 biome area.
CustomBiomeSource.topYOfSurfaceWorld(...)
We could make it configurable to check 1 value only, the 4 corners or all 16 values.
The text was updated successfully, but these errors were encountered:
Fix cave biome that where over surface on eroded biome. #23
d0fe416
It's done by checking each surface min y level for the 4*4 area of the biome. (Haven't been tested yet.)
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Deep dark can be found on surface when the surface is eroded. This is probably because surface level is checked once only for each 444 biome area.
It can be fix in
CustomBiomeSource.topYOfSurfaceWorld(...)
by reading all x & z possible values for that 444 biome area.We could make it configurable to check 1 value only, the 4 corners or all 16 values.
The text was updated successfully, but these errors were encountered: