-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I've updated this cheat #27
Comments
I'm having issues with your fork. I updated the offsets and cannot see any boss, trap or players on esp. I can however see extractions. |
I've just updated SystemGlobalEnvironment offset for the latest update. |
When do you launch the cheat, relative to the game launch? I have 40-50k obj, sometimes 20k. |
After im in the main menu for a few minutes. I have even tried reopening in game. It's always 2900~ or lower. |
Auto-aim works well. I added net to it. It's pretty good! |
Changing uint16_t to uint64_t will fix it,After the repair, there will be frame drops. |
uint64_t ObjectCount = 0x0;
uint64_t ObjectCountOffset = 0x40092;
uint64_t GetObjectCount() { return ObjectCount; }
ObjectCount = TargetProcess.Read<uint64_t>(EntitySystem + ObjectCountOffset);
printf(LIT("ObjectCount: %d\n"), ObjectCount);
EntityList = EntitySystem + EntityListOffset;
``` ` |
does uint32_t work? |
definitely |
I have 495 objects if I use uint64 or 32 and 6786 if I use uint16. Oddly, yesterday after offset update I tested and had 20k objects |
Entering the game will be > 20000.
…---- Replied Message ----
| From | ***@***.***> |
| Date | 10/09/2024 04:20 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [IntelSDM/HuntDMA] I've fixed this cheat (Issue #27) |
definitely
I have 495 objects if I use uint64 or 32 and 6786 if I use uint16.
Oddly, yesterday after offset update I tested and had 20k objects
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you commented.Message ID: ***@***.***>
|
< 1500 in the lobby, normal in the game. |
I'm testing on shooting range. Without your fix I have 24305 objects (uint16); With changes to uint64 I have 2543 |
Bounty mode test, mine is fine.
…---- Replied Message ----
| From | ***@***.***> |
| Date | 10/09/2024 04:38 |
| To | ***@***.***> |
| Cc | ***@***.***>***@***.***> |
| Subject | Re: [IntelSDM/HuntDMA] I've fixed this cheat (Issue #27) |
Entering the game will be > 20000.
I'm testing on shooting range. Without your fix I have 24305 objects (uint16); With changes to uint64 I have 2543
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you commented.Message ID: ***@***.***>
|
I've encountered 0 object count and 6k object count early today with uint16 version, but currently with uint16 I launched game 5 times, I had 20k, 24k, 26k, 40k, 55k objects. I state that you need to restart the game if you have low object count. Might need to join shooting game first, then restart (what I did and it worked). |
Strangelly, after 3 minutes of shooting range, players stoped showing in esp in all versions of uint |
The uint64 only prevents the game from restarting, Uint64 will cause the software to drop frames. |
I'm still using uint16 |
Using chams player are often occlusion culled. OMG, Crytek started working on the game? |
I only found this method. I just started learning c++, and I'll leave the rest to you. Thank. |
Reading through these comments about the entitylist, The game's entitylist has always been an issue for a lot of people. I haven't taken a proper deep dive into the game as i made this cheat in about a day for a friend. |
where is the release? cant find the download |
You can build it yourself via Visual Studio or other methods. Please note that this cheat requires DMA(Direct Memory Access) PCIe card to work. |
Can you fork it? |
|
Dear reader, you might want to check this repo -> https://github.com/Whitebrim/HuntDMA
The text was updated successfully, but these errors were encountered: