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Terminal.Gui - Terminal GUI toolkit for .NET

A simple toolkit for buiding console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.

Sample app

Controls & Features

The Terminal.Gui toolkit contains various controls for building text user interfaces:

In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of XtermSharp - you just need to pull TerminalView.cs into your project.

Features

  • Cross Platform - Terminal drivers for Curses, Windows Console, and the .NET Console mean Terminal.Gui works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
  • Keyboard and Mouse Input - Both keyboard and mouse input are supported, including limited support for drag & drop.
  • Flexible Layout - Terminal.Gui supports both Absolute layout and an innovative UI layout system referred to as Computed Layout. Computed Layout makes it easy to layout controls relative to each other and enables dynamic console GUIs.
  • Clipboard support - Cut, Copy, and Paste of text provided through the Clipboard class.
  • Arbitrary Views - All visible UI elements are subclasses of the View class, and these in turn can contain an arbitrary number of sub-views.
  • Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors.

Keyboard Input Handling

The input handling of Terminal.Gui is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.

The key ESC can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F, you can press either Alt-F, or ESC followed by the key F.

To enter the key ESC, you can either press ESC and wait 100 milliseconds, or you can press ESC twice.

ESC-0, and ESC-1 through ESC-9 have a special meaning, they map to F10, and F1 to F9 respectively.

Terminal.Gui respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar Control/Command-C, X, V model.

CTRL-Q is used for exiting views (and apps).

Driver model

Currently Terminal.Gui has support for ncurses, System.Console, and a full Win32 Console front-end.

ncurses is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug System.Console can be used on Windows and Unix, but lacks mouse support.

You can force the use of System.Console on Unix as well; see Core.cs.

Design

See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.

Debates on architecture and design can be found in Issues tagged with design.

Showcase & Examples

  • UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run dotnet run in the UICatalog directory to run the UI Catalog.
  • Example (aka demo.cs) - Run dotnet run in the Example directory to run the simple demo.
  • Standalone Example - A trivial .NET core sample application can be found in the StandaloneExample directory. Run dotnet run in directory to test.

Documentation

Sample Usage

using Terminal.Gui;

class Demo {
	static void Main ()
	{
		Application.Init ();
		var top = Application.Top;

	// Creates the top-level window to show
		var win = new Window ("MyApp") {
		X = 0,
		Y = 1, // Leave one row for the toplevel menu

		// By using Dim.Fill(), it will automatically resize without manual intervention
		Width = Dim.Fill (),
		Height = Dim.Fill ()
	};
		top.Add (win);

	// Creates a menubar, the item "New" has a help menu.
		var menu = new MenuBar (new MenuBarItem [] {
			new MenuBarItem ("_File", new MenuItem [] {
				new MenuItem ("_New", "Creates new file", NewFile),
				new MenuItem ("_Close", "", () => Close ()),
				new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
			}),
			new MenuBarItem ("_Edit", new MenuItem [] {
				new MenuItem ("_Copy", "", null),
				new MenuItem ("C_ut", "", null),
				new MenuItem ("_Paste", "", null)
			})
		});
		top.Add (menu);

	var login = new Label ("Login: ") { X = 3, Y = 2 };
	var password = new Label ("Password: ") {
			X = Pos.Left (login),
		Y = Pos.Top (login) + 1
		};
	var loginText = new TextField ("") {
				X = Pos.Right (password),
				Y = Pos.Top (login),
				Width = 40
		};
		var passText = new TextField ("") {
				Secret = true,
				X = Pos.Left (loginText),
				Y = Pos.Top (password),
				Width = Dim.Width (loginText)
		};
	
	// Add some controls, 
	win.Add (
		// The ones with my favorite layout system
  		login, password, loginText, passText,

		// The ones laid out like an australopithecus, with absolute positions:
			new CheckBox (3, 6, "Remember me"),
			new RadioGroup (3, 8, new [] { "_Personal", "_Company" }),
			new Button (3, 14, "Ok"),
			new Button (10, 14, "Cancel"),
			new Label (3, 18, "Press F9 or ESC plus 9 to activate the menubar"));

		Application.Run ();
	}
}

Alternatively, you can encapsulate the app behavior in a new Window-derived class, say App.cs containing the code above, and simplify your Main method to:

using Terminal.Gui;

class Demo {
	static void Main ()
	{
		Application.Run<App> ();
	}
}

The example above shows how to add views using both styles of layout supported by Terminal.Gui: Absolute layout and Computed layout.

Installing

Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui

Running and Building

  • Windows - Build and run using the .NET SDK command line tools (dotnet build in the root directory) or open Terminal.Gui.sln with Visual Studio 2019.
  • Mac - ???
  • Linux - (see: gui-cs#421)

Contributing

See CONTRIBUTING.md.

History

This is an updated version of gui.cs that Miguel wrote for mono-curses in 2007.

The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.

A presentation of this was part of the Retro.NET talk at .NET Conf 2018 Slides

Release history can be found in the Terminal.Gui.csproj file.

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