-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add compressed textures to spec #59
Comments
For sure an extension, I don't think we can promote anything to core in glTF is not not core in WebGL or OpenGL... |
👍 |
Is this still 1.0? It will be good to have a draft extension or two so we can flush out extensions. |
Doesn't have to be the same day, but should be come really shortly after... |
@fabrobinet post 1.0? |
since we agreed on the extension syntax, this could be a glTF extension I don't think the core has to be aware of specific extension. So flagging as extension, that's something that can come after v1.0 and still be compliant with it. |
Nice comparison of compressed formats: http://joostdevblog.blogspot.nl/2015/12/texture-formats-for-2d-games-part-4.html |
…sion-remove-examples Removed examples section from `EXT_mesh_features`
Did we decide if this is targeted for glTF 1.0? Since compressed textures are not part of WebGL 1.0.x, perhaps we should target this to a glTF extension, potentially after glTF 1.0.
The text was updated successfully, but these errors were encountered: