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TrenchBroom

TrenchBroom is a modern cross-platform level editor for Quake-engine based games.

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Features

  • General
    • Full support for editing in 3D and in up to three 2D views
    • High performance renderer with support for huge maps
    • Unlimited Undo and Redo
    • Macro-like command repetition
    • Issue browser with automatic quick fixes
    • Point file support
    • Automatic backups
    • Free and cross platform
  • Brush Editing
    • Robust vertex editing with edge and face splitting and manipulating multiple vertices together
    • Clipping tool with two and three points
    • CSG operations: merge, subtract, intersect
    • UV view for easy texture manipulations
    • Precise texture lock for all brush editing operations
    • Multiple texture collections
  • Entity Editing
    • Entity browser with drag and drop support
    • Support for FGD and DEF files for entity definitions
    • Mod support
    • Entity link visualization
    • Displays 3D models in the editor
    • Smart entity property editors

Releases

  • Binary builds are available from releases.

Compiling

Contributing

Credits

Changes

See releases for latest changes.

Packages

No packages published

Languages

  • C++ 71.1%
  • C 28.3%
  • CMake 0.6%
  • Shell 0.0%
  • ShaderLab 0.0%
  • PHP 0.0%