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Just as a small suggestion for export - considering the wizard files also save the path and also considering openfl.Assets path is also supported via CharCreatorUtil, perhaps you could make it if openfl.Assets detects the file in the assets folder it doesnt add the wizard file to the export files
That way we could save on file size!
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just for clarification:
i thought we only export the character.json file.
do we export the .png, .xml, etc. files as well?
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Thought we might as well since you could load files from anywhere on the computer, kind of like how chart editor does it except in a simple .zip file instead of an .fnfc
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good to know - im gonna keep this in mind while implementing the export functionality