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use symbolDictionary for atlassprite
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lemz1 committed Nov 1, 2024
1 parent 6500f17 commit cf7eae8
Showing 1 changed file with 8 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -18,12 +18,19 @@ class AddAnimDialog extends DefaultPageDialog
charAnimFrames.disabled = charAnimFlipX.disabled = charAnimFlipY.disabled = charAnimFramerate.disabled = (char.renderType == "atlas");
charAnimFrames.tooltip = charAnimFlipX.tooltip = charAnimFlipY.tooltip = charAnimFramerate.tooltip = (char.renderType == "atlas" ? "Unavailable for Atlas Characters." : null);

charAnimFrameList.dataSource = new ArrayDataSource();
if (char.renderType != "atlas")
{
charAnimFrameList.dataSource = new ArrayDataSource();
for (fname in char.frames.frames)
if (fname != null) charAnimFrameList.dataSource.add({name: fname.name});
}
else
{
for (symbolName in char.atlasCharacter.anim.symbolDictionary.keys())
{
if (symbolName != null) charAnimFrameList.dataSource.add({name: symbolName});
}
}

charAnimDropdown.onChange = function(_) {
if (charAnimDropdown.selectedIndex == -1) // delele this shiz
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