This project fuses the awesome frameworks Melon.js (for game development) and Solid.js (for making websites). By combining them together you can get the convience of HTML syntax for super easy development
When using plain Melon.js we write our games like this (from the platformer example):
function onload() {
if (!me.video.init(800, 600, {
parent: 'screen',
scaleMethod: 'flex-width',
renderer: me.video.AUTO,
preferWebGL1: false,
subPixel: false
})) {
alert('Your browser does not support HTML5 canvas.')
return
}
me.audio.init('mp3,ogg')
me.loader.preload(resources, () => {
me.state.set(me.state.PLAY, new PlayScreen())
me.state.transition('fade', '#FFFFFF', 250)
me.pool.register('mainPlayer', PlayerEntity)
me.pool.register('SlimeEntity', SlimeEnemyEntity)
me.pool.register('FlyEntity', FlyEnemyEntity)
me.pool.register('CoinEntity', CoinEntity, true)
}
me.state.change(me.state.PLAY)
}
Now making games is as easy as writing HTML:
function App(){
<Melon audio>
<Preloader callback={()=>{
me.state.transition('fade', '#FFFFFF', 250)
game.texture = new me.TextureAtlas(me.loader.getJSON('texture'), me.loader.getImage('texture'))
}} resources={resources} autoPlay>
<Stage state={me.state.PLAY} stage={new PlayScreen()}/>
<Entity name="FlyEntity" class={FlyEnemyEntity}/>
<Entity name="SlimeEntity" class={SlimeEnemyEntity}/>
<Entity name="CoinEntity" class={CoinEntity}/>
<Entity name="mainPlayer" class={PlayerEntity}/>
</Preloader>
</Melon>
}
Plus, if we want to add some HTML to serve as our GUI, we can simple put it directly inside our Melon game!
Try out the platformer demo for yourself here! https://codesandbox.io/s/melon-solid-platformer-demo-ys14wl
I've also implemented the Whack-a-Mole and Platformer games (taken from Melon.js) in the examples folder
Feel free to read my writeup here
There's currently no documentation yet, sorry. I have implemented tests though so it is working, and if you want to see how to use it try looking in the examples directory.
Melon.js Currently breaks when you try to have multiple games at once, or if you load a game, unload it, and reload it again. This is a limitation within Melon.js that will hopefully be removed soon.