An implementation of Promise
similar to Promise/A+.
This project is no longer maintained. I recommend evaera's Promise implementation, which is a fork that implements cancellation and is actively maintained!
I've found that being able to yield anywhere causes lots of bugs. In Rodux, I explicitly made it impossible to yield in a change handler because of the sheer number of bugs that occured when callbacks randomly yielded.
As such, I think that Roblox needs an object-based async primitive. It's not important to me whether these are Promises, Observables, Task objects, or Futures.
The important traits are:
- An object that represents a unit of asynchronous work
- Composability
- Predictable timing
This Promise implementation attempts to satisfy those traits.
Promise.new((resolve, reject) -> nil) -> Promise
- Construct a new Promise that will be resolved or rejected with the given callbacks.
Promise.resolve(value) -> Promise
- Creates an immediately resolved Promise with the given value.
Promise.reject(value) -> Promise
- Creates an immediately rejected Promise with the given value.
Promise.is(object) -> bool
- Returns whether the given object is a Promise.
Promise.all(array) -> array
- Accepts an array of promises and returns a new promise that:
- is resolved after all input promises resolve.
- is rejected if ANY input promises reject.
- Note: Only the first return value from each promise will be present in the resulting array.
- Accepts an array of promises and returns a new promise that:
Promise:andThen(successHandler, [failureHandler]) -> Promise
- Chains onto an existing Promise and returns a new Promise.
- Equivalent to the Promise/A+
then
method.
Promise:catch(failureHandler) -> Promise
- Shorthand for
Promise:andThen(nil, failureHandler)
.
- Shorthand for
Promise:await() -> ok, value
- Yields the current thread until the given Promise completes. Returns
ok
as a bool, followed by the value that the promise returned.
- Yields the current thread until the given Promise completes. Returns
This Promise implementation finished synchronously. In order to wrap an existing async API, you should use spawn
or delay
in order to prevent your calling thread from accidentally yielding.
local HttpService = game:GetService("HttpService")
-- A light wrapper around HttpService
-- Ideally, you do this once per project per async method that you use.
local function httpGet(url)
return Promise.new(function(resolve, reject)
-- Spawn to prevent yielding, since GetAsync yields.
spawn(function()
local ok, result = pcall(HttpService.GetAsync, HttpService, url)
if ok then
resolve(result)
else
reject(result)
end
end)
end)
end
-- Usage
httpGet("https://google.com")
:andThen(function(body)
print("Here's the Google homepage:", body)
end)
:catch(function(err)
warn("We failed to get the Google homepage!", err)
end)
Promise.wrapAsync
- Intended to wrap an existing Roblox API that yields, exposing a new one that returns a Promise.
This project is available under the CC0 license. See LICENSE for details.