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Audio
Robert Russell edited this page Jun 19, 2019
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This page contains various information about the audio engine used in OpenVIII.
- Class-Name:
init_debugger_Audio.cs
- Depends
- DM_Midi.cs
- For midi playback on Windows (x86 only)
- Maki is working on a replacement
-
Ffcc.cs
- adpcm sound playback
- ogg sound playback
- wav sound playback
- In DesktopGL mode it feeds into monogame sound engine for playback
- In DirectX mode it tries to feed into monogame sound engine and falls back nAudio which uses DirectSoundOut.
-
audio.fmt
- Contains adpcm headers and locations of compressed adpcm audio data
- audio.dat
- Contains compressed adpcm audio data
- *.sgt
- DirectXMusic segments (they contain MIDI sequences)
- FF8.dls
- Instrument file (Downloadable Sounds)
- *.ogg
- RaW music mod
- Currently these override the midi playback if installed. I want to make it so you can choose which plays.
- DM_Midi.cs
- Purposes
- Playback Music
- Playback Sound effects
Vanilla reverse engineering wiki: https://wiki.ffrtt.ru/index.php?title=FF8