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Robert Russell edited this page Jun 19, 2019 · 3 revisions

Summary

This page contains various information about the audio engine used in OpenVIII.

Details

  • Class-Name: init_debugger_Audio.cs
  • Depends
    • DM_Midi.cs
      • For midi playback on Windows (x86 only)
      • Maki is working on a replacement
    • Ffcc.cs
      • adpcm sound playback
      • ogg sound playback
      • wav sound playback
      • In DesktopGL mode it feeds into monogame sound engine for playback
      • In DirectX mode it tries to feed into monogame sound engine and falls back nAudio which uses DirectSoundOut.
    • audio.fmt
      • Contains adpcm headers and locations of compressed adpcm audio data
    • audio.dat
      • Contains compressed adpcm audio data
    • *.sgt
      • DirectXMusic segments (they contain MIDI sequences)
    • FF8.dls
      • Instrument file (Downloadable Sounds)
    • *.ogg
      • RaW music mod
      • Currently these override the midi playback if installed. I want to make it so you can choose which plays.
  • Purposes
    • Playback Music
    • Playback Sound effects
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