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This wiki documents technical and game design affairs.
This project has been developed with Unity version 2017.1.0f3!
This build of the Unity Engine supports .net 4.6, which is essential for using machine learning libraries such as numl and Encog.
BRO offers the opportunity to develop computer controlled players by using the available framework. The AI Framework is used to access the state of the game, to listen to game related events and to execute actions. Besides implementing AI for the purpose of entertainment, the framework provides enough freedom to work on learning AI using various machine learning techniques.
This prototype is developed with the game engine Unity 2017.1.0f3. The networking is done with the middleware Photon Bolt.
AI Framework
Match Preliminaries
Game Design Document (WIP)
Beastly Rivals Onslaught is a multiplayer online survival arena (MOSA). Up to eight players compete each other during a fast-paced match. The player's ultimate goal is to survive during the whole match. Located on a tight pitch, one randomly chosen player gets assigned with a ball. Given that ball, a beast chases that player until it's in range to kill the player in possession of the ball. Over time, the beast gets more accurate and faster. In order to survive, the player has to pass the ball to other players. The last man standing wins the match. Besides moving on the battlefield, each player can make use of one of the special abilities. Such an ability is blinking. The player may teleport to any location on the pitch as long as the ability is not on cooldown.