A svelte wrapper for the p5.js library.
npm install svelte-p5js
All props and variables are an exact copy of the names used in the reference for the p5js library.
Components used to simplify the p5.js API.
<Canvas />
(createCanvas)
<Draw />
<Setup />
<Sketch />
<P5 />
<Background />
<Clear />
<Erase />
<NoErase />
<Fill />
<NoFill />
<Stroke />
<NoStroke />
<Circle />
<Ellipse />
All events provide the current instance via event.detail.instance
.
on:setMoveThreshold
on:setShakeThreshold
on:deviceMoved
on:deviceTurned
on:deviceShaken
on:keyPressed
on:keyReleased
on:keyTyped
on:keyIsDown
on:mousePressed
on:mouseMoved
on:mouseDragged
on:mousePressed
on:mouseReleased
on:mouseClicked
on:doubleClicked
on:mouseWheel
on:requestPointerLock
on:exitPointerLock
on:touchStarted
on:touchMoved
on:touchEnded
keyIsPressed
key
keyCode
movedX
movedY
mouseX
mouseY
pmouseX
pmouseY
winMouseX
winMouseY
pwinMouseX
pwinMouseY
mouseButton
mouseIsPressed
The P5 component is the only required component. It sets up a p5 instance and must be the parent of all other components.
<script>
import { P5, Setup, Canvas, Draw, Background, Fill, Circle, Ellipse } from 'svelte-p5js';
let x = 0;
let y = 0;
let d = 10;
let mouseIsPressed;
$: console.log('Mouse is pressed?', mouseIsPressed);
// Bind the current instance of the P5 component to a variable
// and get access to the whole API
let p5;
</script>
<P5
bind:p5
setup={() => console.log('I was fired during setup')}
draw={(p5) => {
x++;
y++;
d += 0.3;
// Get access to the whole p5js api via the first
// and only "instance" parameter
p5.mousePressed = () => {
p5.noLoop();
};
}}
bind:mouseIsPressed
on:mouseReleased={(event) => {
// Get access to the current instance via the event
const instance = event.detail.instance;
p5.loop();
}}
>
<Setup>
<Canvas w={500} h={500} />
</Setup>
<Draw>
<Background v1={105} v2={140} v3={99} />
<Fill color="pink" />
<Circle {x} {y} {d} />
<Fill v1={205} v2={40} v3={99} />
<Ellipse {x} {y} w={20} h={20} />
</Draw>
</P5>
npm install
npm run dev
- Use the
src/routes/+page.svelte
as a playground