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Updated readme and version for release.
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Merzasphor committed Oct 17, 2015
1 parent 04370fc commit d4c2cbe
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43 changes: 34 additions & 9 deletions Docs & Stuff/readme-alpha.txt
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0.9.5-alpha.20150902
0.9.5-alpha.20151016
https://github.com/Merzasphor/MWSE

This is a WIP modification to the Morrowind Script Extender, based on version 0.9.4a.
There may be bugs. Proceed with caution!

Updates since 0.9.5-alpha.20150829:
Updates since 0.9.5-alpha.20150902:

xSetLevel is now a wrapper for the native SetLevel function.
- xGetEnchant now works with scrolls.
- Added functions to generate random numbers. (xRandomLong, xRandomFloat)
- Updated internal interpolate() function to use std::strings instead of fixed
character arrays. This removes the limits on string length for certain
functions (xLogMessage, xStringBuild, xFileWriteText). xMessageFix also uses
interpolate(), but its string lenght limit is determined by the following
MessageBox.
- Fixed a bug where xMessageFix ignored the trailing "%" flag (null
terminator suppression) when updating button strings.
- Upgraded boost to 1.59.0.

See "New Updates" for details.

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Functions:

xSetLevel
ref->xSetLevel new_level (long)
Sets the level of the given reference. This function is a wrapper for SetLevel,
and suffers from the same display issue: when using this function on the
player, the character screen does not update with the new level.
new_level: new character level
xRandomFloat
float rand_val xRandomFloat float min float max
Generates a random floating point value from a uniform distribution over [min, max).
Returns 0 if min > max.

xRandomLong
long rand_val xRandomLong long min long max
Generates a random long integer value from a uniform distribution over [min, max].
Returns 0 if min > max.

Actions: (taken from CS)
Skill: 1, 2, 3, 4
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Previous updates:

0.9.5-alpha.20150902

xSetLevel is now a wrapper for the native SetLevel function.

Functions:

xSetLevel
ref->xSetLevel new_level (long)
Sets the level of the given reference. This function is a wrapper for SetLevel,
and suffers from the same display issue: when using this function on the
player, the character screen does not update with the new level.
new_level: new character level

0.9.5-alpha.20150829

Bug fixes:
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6 changes: 3 additions & 3 deletions MWSE DLL/Resource.rc
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#include "Resource.h"

1 VERSIONINFO
FILEVERSION 0,9,5,0902
PRODUCTVERSION 0,9,5,0902
FILEVERSION 0,9,5,1016
PRODUCTVERSION 0,9,5,1016
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
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BEGIN
VALUE "LegalCopyright", "Copyright (c) 2003-2015 MWSE Developers"
VALUE "FileDescription", "MorrowindScriptExtender main dll"
VALUE "FileVersion", "0.9.5-alpha.20150902"
VALUE "FileVersion", "0.9.5-alpha.20151016"
VALUE "OriginalFilename", "Mwse.dll"
END
END
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