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• #defines (updated the scripts that ensure defines – it's possible they will work more consistently now) • updated controller operation methods • updated Outlining Controller Raycasting; it is now named 'Controller Raycasting Targeting' • #hierarchy • updated distance utilities • fixed component caching nulls issue; cleaned up Spawner code accordingly • various code formatting changes • 'DisallowMultipleComponent' added to singletons • added Sole Behaviours (Auto Behaviours with 'DisallowMultipleComponent') • attributed Ether as a Container • added Starts As Universal • #enumerables • #assets • updated AutoBehaviours.cs • #constants • #reflection • #execution • #instancing • updated Enablee Component Extensions • #console • added Interfaces and updated interface checks in various methods • #pinging • #providing • #ressing • #selection • #numbers • updated editor utilities (notably, condensed many menubar operations into 'Menubar Macros') • removed Reload Layout
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Assets/Plugins/Moon Motion Toolkit/Locomotions/Dashing/DashingOutlining.cs
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Assets/Plugins/Moon Motion Toolkit/Locomotions/Dashing/DashingTargeting.cs
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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// Dashing Targeting: | ||
// • the Controller Raycasting Targeting for the Dashing locomotion | ||
public class DashingTargeting : ControllerRaycastingTargeting<DashingTargeting> | ||
{ | ||
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} |
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Assets/Plugins/Moon Motion Toolkit/Locomotions/Dashing/Default Dashing Highlighting.asset
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...s/Plugins/Moon Motion Toolkit/Locomotions/Dashing/Default Dashing Highlighting.asset.meta
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